Searched refs:SQUAD_STAND_AND_SHOOT (Results 1 – 9 of 9) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | ai.h | 42 SQUAD_STAND_AND_SHOOT, //Standing in position and shoot (no cover) enumerator
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H A D | NPC_AI_Stormtrooper.c | 314 AI_GroupUpdateSquadstates( NPCS.NPCInfo->group, NPCS.NPC, SQUAD_STAND_AND_SHOOT ); in ST_HoldPosition() 1271 AI_GroupUpdateSquadstates( NPCS.NPCInfo->group, NPCS.NPC, SQUAD_STAND_AND_SHOOT ); in ST_CheckMoveState() 1304 NPCS.NPCInfo->squadState = SQUAD_STAND_AND_SHOOT; in ST_CheckMoveState() 1313 NPCS.NPCInfo->squadState = SQUAD_STAND_AND_SHOOT; in ST_CheckMoveState() 1321 AI_GroupUpdateSquadstates( NPCS.NPCInfo->group, NPCS.NPC, SQUAD_STAND_AND_SHOOT ); in ST_CheckMoveState() 1329 else if ( NPCS.NPCInfo->squadState == SQUAD_STAND_AND_SHOOT ) in ST_CheckMoveState() 1362 int newSquadState = SQUAD_STAND_AND_SHOOT; in ST_CheckMoveState() 1660 AI_GroupUpdateSquadstates( self->NPC->group, self, SQUAD_STAND_AND_SHOOT ); in ST_TransferMoveGoal()
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H A D | g_items.c | 2482 other->NPC->squadState = SQUAD_STAND_AND_SHOOT; in Touch_Item()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | AI_Stormtrooper.cpp | 322 AI_GroupUpdateSquadstates( NPCInfo->group, NPC, SQUAD_STAND_AND_SHOOT ); in ST_HoldPosition() 1227 AI_GroupUpdateSquadstates( NPCInfo->group, NPC, SQUAD_STAND_AND_SHOOT ); in ST_CheckMoveState() 1260 NPCInfo->squadState = SQUAD_STAND_AND_SHOOT; in ST_CheckMoveState() 1269 NPCInfo->squadState = SQUAD_STAND_AND_SHOOT; in ST_CheckMoveState() 1277 AI_GroupUpdateSquadstates( NPCInfo->group, NPC, SQUAD_STAND_AND_SHOOT ); in ST_CheckMoveState() 1285 else if ( NPCInfo->squadState == SQUAD_STAND_AND_SHOOT ) in ST_CheckMoveState() 1318 int newSquadState = SQUAD_STAND_AND_SHOOT; in ST_CheckMoveState() 1615 AI_GroupUpdateSquadstates( self->NPC->group, self, SQUAD_STAND_AND_SHOOT ); in ST_TransferMoveGoal()
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H A D | ai.h | 43 SQUAD_STAND_AND_SHOOT, //Standing in position and shoot (no cover) enumerator
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H A D | g_items.cpp | 525 other->NPC->squadState = SQUAD_STAND_AND_SHOOT; in Touch_Item()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | ai.h | 43 SQUAD_STAND_AND_SHOOT, //Standing in position and shoot (no cover) enumerator
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H A D | AI_Stormtrooper.cpp | 375 AI_GroupUpdateSquadstates( NPCInfo->group, NPC, SQUAD_STAND_AND_SHOOT ); in ST_HoldPosition() 1416 int newSquadState = SQUAD_STAND_AND_SHOOT; in ST_CheckMoveState() 1733 AI_GroupUpdateSquadstates( self->NPC->group, self, SQUAD_STAND_AND_SHOOT ); in ST_TransferMoveGoal()
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H A D | g_items.cpp | 771 other->NPC->squadState = SQUAD_STAND_AND_SHOOT; in Touch_Item()
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