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Searched refs:SQUAD_STAND_AND_SHOOT (Results 1 – 9 of 9) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dai.h42 SQUAD_STAND_AND_SHOOT, //Standing in position and shoot (no cover) enumerator
H A DNPC_AI_Stormtrooper.c314 AI_GroupUpdateSquadstates( NPCS.NPCInfo->group, NPCS.NPC, SQUAD_STAND_AND_SHOOT ); in ST_HoldPosition()
1271 AI_GroupUpdateSquadstates( NPCS.NPCInfo->group, NPCS.NPC, SQUAD_STAND_AND_SHOOT ); in ST_CheckMoveState()
1304 NPCS.NPCInfo->squadState = SQUAD_STAND_AND_SHOOT; in ST_CheckMoveState()
1313 NPCS.NPCInfo->squadState = SQUAD_STAND_AND_SHOOT; in ST_CheckMoveState()
1321 AI_GroupUpdateSquadstates( NPCS.NPCInfo->group, NPCS.NPC, SQUAD_STAND_AND_SHOOT ); in ST_CheckMoveState()
1329 else if ( NPCS.NPCInfo->squadState == SQUAD_STAND_AND_SHOOT ) in ST_CheckMoveState()
1362 int newSquadState = SQUAD_STAND_AND_SHOOT; in ST_CheckMoveState()
1660 AI_GroupUpdateSquadstates( self->NPC->group, self, SQUAD_STAND_AND_SHOOT ); in ST_TransferMoveGoal()
H A Dg_items.c2482 other->NPC->squadState = SQUAD_STAND_AND_SHOOT; in Touch_Item()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DAI_Stormtrooper.cpp322 AI_GroupUpdateSquadstates( NPCInfo->group, NPC, SQUAD_STAND_AND_SHOOT ); in ST_HoldPosition()
1227 AI_GroupUpdateSquadstates( NPCInfo->group, NPC, SQUAD_STAND_AND_SHOOT ); in ST_CheckMoveState()
1260 NPCInfo->squadState = SQUAD_STAND_AND_SHOOT; in ST_CheckMoveState()
1269 NPCInfo->squadState = SQUAD_STAND_AND_SHOOT; in ST_CheckMoveState()
1277 AI_GroupUpdateSquadstates( NPCInfo->group, NPC, SQUAD_STAND_AND_SHOOT ); in ST_CheckMoveState()
1285 else if ( NPCInfo->squadState == SQUAD_STAND_AND_SHOOT ) in ST_CheckMoveState()
1318 int newSquadState = SQUAD_STAND_AND_SHOOT; in ST_CheckMoveState()
1615 AI_GroupUpdateSquadstates( self->NPC->group, self, SQUAD_STAND_AND_SHOOT ); in ST_TransferMoveGoal()
H A Dai.h43 SQUAD_STAND_AND_SHOOT, //Standing in position and shoot (no cover) enumerator
H A Dg_items.cpp525 other->NPC->squadState = SQUAD_STAND_AND_SHOOT; in Touch_Item()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dai.h43 SQUAD_STAND_AND_SHOOT, //Standing in position and shoot (no cover) enumerator
H A DAI_Stormtrooper.cpp375 AI_GroupUpdateSquadstates( NPCInfo->group, NPC, SQUAD_STAND_AND_SHOOT ); in ST_HoldPosition()
1416 int newSquadState = SQUAD_STAND_AND_SHOOT; in ST_CheckMoveState()
1733 AI_GroupUpdateSquadstates( self->NPC->group, self, SQUAD_STAND_AND_SHOOT ); in ST_TransferMoveGoal()
H A Dg_items.cpp771 other->NPC->squadState = SQUAD_STAND_AND_SHOOT; in Touch_Item()