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Searched refs:SS_CMD_DELAY (Results 1 – 6 of 6) sorted by relevance

/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dsn_sonix.c53 SS_CMD_DELAY, enumerator
252 *tempDataPtr++ = SS_CMD_DELAY; in SN_InitSequenceScript()
265 *tempDataPtr++ = SS_CMD_DELAY; in SN_InitSequenceScript()
451 case SS_CMD_DELAY: in SN_UpdateActiveSequences()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dsn_sonix.c53 SS_CMD_DELAY, enumerator
252 *tempDataPtr++ = SS_CMD_DELAY; in SN_InitSequenceScript()
265 *tempDataPtr++ = SS_CMD_DELAY; in SN_InitSequenceScript()
451 case SS_CMD_DELAY: in SN_UpdateActiveSequences()
/dports/games/uhexen/uhexen-0.601/src/
H A Dsn_sonix.c45 SS_CMD_DELAY, enumerator
223 *tempDataPtr++ = SS_CMD_DELAY; in SN_InitSequenceScript()
236 *tempDataPtr++ = SS_CMD_DELAY; in SN_InitSequenceScript()
423 case SS_CMD_DELAY: in SN_UpdateActiveSequences()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dsn_sonix.cpp44 SS_CMD_DELAY, enumerator
206 *tempDataPtr++ = SS_CMD_DELAY; in SndSeqParser()
240 *tempDataPtr++ = SS_CMD_DELAY; in SndSeqParser()
425 case SS_CMD_DELAY: in SN_UpdateActiveSequences()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Ds_sndseq.cpp80 SS_CMD_DELAY, enumerator
474 ScriptTemp[cursize++] = MakeCommand (SS_CMD_DELAY, sc_Number); in S_ParseSndSeq()
494 ScriptTemp[cursize++] = MakeCommand (SS_CMD_DELAY, sc_Number); in S_ParseSndSeq()
826 case SS_CMD_DELAY: in RunThink()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sndseq.cpp80 SS_CMD_DELAY, enumerator
641 ScriptTemp.Push(MakeCommand(SS_CMD_DELAY, sc.Number)); in S_ParseSndSeq()
658 ScriptTemp.Push(MakeCommand(SS_CMD_DELAY, sc.Number)); in S_ParseSndSeq()
663 ScriptTemp.Push(MakeCommand(SS_CMD_DELAY, sc.Number)); in S_ParseSndSeq()
1168 case SS_CMD_DELAY: in Tick()