Home
last modified time | relevance | path

Searched refs:SS_CMD_PLAYLOOP (Results 1 – 2 of 2) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/common/
H A Ds_sndseq.cpp79 SS_CMD_PLAYLOOP, enumerator
486 ScriptTemp[cursize++] = MakeCommand (SS_CMD_PLAYLOOP, S_FindSound (sc_String)); in S_ParseSndSeq()
820 case SS_CMD_PLAYLOOP: in RunThink()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sndseq.cpp79 SS_CMD_PLAYLOOP, enumerator
651 ScriptTemp.Push(MakeCommand (SS_CMD_PLAYLOOP, S_FindSound (sc.String))); in S_ParseSndSeq()
1129 case SS_CMD_PLAYLOOP: in Tick()
1332 if (cmd == SS_CMD_PLAY || cmd == SS_CMD_PLAYREPEAT || cmd == SS_CMD_PLAYLOOP) in SN_MarkPrecacheSounds()