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Searched refs:SS_STRING_PLAYUNTILDONE (Results 1 – 5 of 5) sorted by relevance

/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dsn_sonix.c35 #define SS_STRING_PLAYUNTILDONE "playuntildone" macro
230 if (SC_Compare(SS_STRING_PLAYUNTILDONE)) in SN_InitSequenceScript()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dsn_sonix.c35 #define SS_STRING_PLAYUNTILDONE "playuntildone" macro
230 if (SC_Compare(SS_STRING_PLAYUNTILDONE)) in SN_InitSequenceScript()
/dports/games/uhexen/uhexen-0.601/src/
H A Dsn_sonix.c27 #define SS_STRING_PLAYUNTILDONE "playuntildone" macro
201 if(SC_Compare(SS_STRING_PLAYUNTILDONE)) in SN_InitSequenceScript()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Ds_sndseq.cpp56 SS_STRING_PLAYUNTILDONE, enumerator
456 case SS_STRING_PLAYUNTILDONE: in S_ParseSndSeq()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sndseq.cpp49 SS_STRING_PLAYUNTILDONE, enumerator
626 case SS_STRING_PLAYUNTILDONE: in S_ParseSndSeq()