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Searched refs:STAIRS_DOWN (Results 1 – 25 of 28) sorted by relevance

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/dports/games/ivan/ivan-059/Script/dungeons/
H A DUnderwaterTunnel.dat225 OTerrain = stairs(STAIRS_DOWN);
226 EntryIndex = STAIRS_DOWN;
319 OTerrain = stairs(STAIRS_DOWN) { AttachedArea = 3; }
320 EntryIndex = STAIRS_DOWN;
339 OTerrain = stairs(STAIRS_DOWN) { AttachedArea = 1; AttachedEntry = STAIRS_UP + 1; }
340 EntryIndex = STAIRS_DOWN;
432 OTerrain = stairs(STAIRS_DOWN) { AttachedArea = 4; }
433 EntryIndex = STAIRS_DOWN;
665 OTerrain = stairs(STAIRS_DOWN) { AttachedArea = 5; }
666 EntryIndex = STAIRS_DOWN;
H A DPyramid.dat141 OTerrain = stairs(STAIRS_DOWN);
142 EntryIndex = STAIRS_DOWN;
203 OTerrain = stairs(STAIRS_DOWN);
204 EntryIndex = STAIRS_DOWN;
245 OTerrain = stairs(STAIRS_DOWN);
246 EntryIndex = STAIRS_DOWN;
293 OTerrain = stairs(STAIRS_DOWN);
294 EntryIndex = STAIRS_DOWN;
H A DGoblinFort.dat111 OTerrain = stairs(STAIRS_DOWN);
112 EntryIndex = STAIRS_DOWN;
144 OTerrain = stairs(STAIRS_DOWN) { AttachedArea = 4; }
145 EntryIndex = STAIRS_DOWN + 1;
303 OTerrain = stairs(STAIRS_DOWN) { AttachedArea = 5; AttachedEntry = STAIRS_UP + 1; }
304 EntryIndex = STAIRS_DOWN;
419 OTerrain = stairs(STAIRS_UP) { AttachedArea = 0; AttachedEntry = STAIRS_DOWN + 1; }
426 OTerrain = stairs(STAIRS_DOWN) { AttachedArea = 5; AttachedEntry = STAIRS_UP; }
427 EntryIndex = STAIRS_DOWN;
643 OTerrain = stairs(STAIRS_UP) { AttachedArea = 4; AttachedEntry = STAIRS_DOWN; }
[all …]
H A DXinrochTomb.dat484 OTerrain = stairs(STAIRS_DOWN);
485 EntryIndex = STAIRS_DOWN;
500 OTerrain = stairs(STAIRS_DOWN);
501 EntryIndex = STAIRS_DOWN;
1116 EntryIndex = STAIRS_DOWN + 1;
1152 EntryIndex = STAIRS_DOWN;
1326 EntryIndex = STAIRS_DOWN;
1366 EntryIndex = STAIRS_DOWN;
1472 EntryIndex = STAIRS_DOWN;
1599 EntryIndex = STAIRS_DOWN;
[all …]
H A DGloomyCaves.dat97 OTerrain = stairs(STAIRS_DOWN);
98 EntryIndex = STAIRS_DOWN;
398 OTerrain = stairs(STAIRS_DOWN);
399 EntryIndex = STAIRS_DOWN;
617 EntryIndex = STAIRS_DOWN;
761 EntryIndex = STAIRS_DOWN;
1147 OTerrain = stairs(STAIRS_DOWN);
1148 EntryIndex = STAIRS_DOWN;
1202 OTerrain = stairs(STAIRS_DOWN);
1203 EntryIndex = STAIRS_DOWN;
[all …]
H A DAslonaCastle.dat91 OTerrain = stairs(STAIRS_DOWN);
92 EntryIndex = STAIRS_DOWN;
257 > = stairs(STAIRS_DOWN);
493 OTerrain = stairs(STAIRS_DOWN);
494 EntryIndex = STAIRS_DOWN;
609 OTerrain = stairs(STAIRS_DOWN);
610 EntryIndex = STAIRS_DOWN;
H A DAttnam.dat540 OTerrain = stairs(STAIRS_DOWN);
541 EntryIndex = STAIRS_DOWN;
993 > = stairs(STAIRS_DOWN);
1225 OTerrain = stairs(STAIRS_DOWN);
1226 EntryIndex = STAIRS_DOWN;
1313 OTerrain = stairs(STAIRS_DOWN);
1314 EntryIndex = STAIRS_DOWN;
1335 OTerrain = stairs(STAIRS_DOWN);
1336 EntryIndex = STAIRS_DOWN;
H A DFungalCave.dat82 OTerrain = stairs(STAIRS_DOWN);
84 EntryIndex = STAIRS_DOWN;
442 OTerrain = stairs(STAIRS_DOWN);
443 EntryIndex = STAIRS_DOWN;
H A DBlackMarket.dat179 OTerrain = stairs(STAIRS_DOWN);
180 EntryIndex = STAIRS_DOWN;
H A DNewAttnam.dat268 EntryIndex = STAIRS_DOWN;
616 OTerrain = stairs(SUMO_ARENA_EXIT) { AttachedArea = 0; AttachedEntry = STAIRS_DOWN; }
/dports/games/omega/omega/
H A Dgen2.c31 Level->site[i][j].locchar = STAIRS_DOWN;
313 Level->site[tx][ty].locchar = STAIRS_DOWN; in room_level()
422 Level->site[tx][ty].locchar = STAIRS_DOWN; in maze_level()
H A Dcommand3.c93 case STAIRS_DOWN:print2("A stairway leading down...."); break; in examine()
413 case (STAIRS_DOWN&0xff): in charid()
H A Dgen1.c329 if (fromlevel > tolevel) sitechar = STAIRS_DOWN; else sitechar = STAIRS_UP;
H A Dcity.c539 Level->site[i][j].locchar = STAIRS_DOWN;
H A Ddefs.h620 #define STAIRS_DOWN ('>' | CLR(WHITE)) macro
H A Dsite1.c398 Level->site[x][y].locchar = STAIRS_DOWN;
H A Dcommand2.c546 if (Level->site[Player.x][Player.y].locchar != STAIRS_DOWN) in downstairs()
/dports/games/angband/Angband-4.2.2/src/
H A Dlist-message.h38 MSG(STAIRS_DOWN, "stairs_down")
/dports/games/angband/Angband-4.2.2/lib/customize/
H A Dmessage.prf113 message:STAIRS_DOWN:w
H A Dsound.prf277 sound:STAIRS_DOWN:plm_floor_creak
/dports/games/ivan/ivan-059/Main/Source/
H A Dlterras.cpp1176 AttachedEntry = STAIRS_DOWN; in PostConstruct()
1184 else if(GetConfig() == STAIRS_DOWN) in PostConstruct()
/dports/games/ivan/ivan-059/Main/Include/
H A Divandef.h667 #define STAIRS_DOWN 200 macro
H A Ddefinesvalidator.h8395 #ifdef STAIRS_DOWN // DO NOT MODIFY! in Validate()
8397 bsB = STAIRS_DOWN; in Validate()
8399 …value 200 from .dat file mismatches hardcoded c++ define value of " << STAIRS_DOWN << "!" << std::… in Validate()
/dports/games/ivan/ivan-059/Script/
H A Dolterra.dat766 Config STAIRS_DOWN;
H A Ddefine.dat1133 #define STAIRS_DOWN 200

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