Home
last modified time | relevance | path

Searched refs:STAIR_QUEUE_SIZE (Results 1 – 4 of 4) sorted by relevance

/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_floor.c440 #define STAIR_QUEUE_SIZE 32 macro
447 } StairQueue[STAIR_QUEUE_SIZE];
469 if ((QueueTail + 1) % STAIR_QUEUE_SIZE == QueueHead) in QueueStairSector()
477 QueueTail = (QueueTail + 1) % STAIR_QUEUE_SIZE; in QueueStairSector()
497 QueueHead = (QueueHead + 1) % STAIR_QUEUE_SIZE; in DequeueStairSector()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_floor.c435 #define STAIR_QUEUE_SIZE 32 macro
442 } StairQueue[STAIR_QUEUE_SIZE];
464 if((QueueTail+1)%STAIR_QUEUE_SIZE == QueueHead) in QueueStairSector()
472 QueueTail = (QueueTail+1)%STAIR_QUEUE_SIZE; in QueueStairSector()
492 QueueHead = (QueueHead+1)%STAIR_QUEUE_SIZE; in DequeueStairSector()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_floor.c440 #define STAIR_QUEUE_SIZE 32 macro
447 } StairQueue[STAIR_QUEUE_SIZE];
469 if ((QueueTail + 1) % STAIR_QUEUE_SIZE == QueueHead) in QueueStairSector()
477 QueueTail = (QueueTail + 1) % STAIR_QUEUE_SIZE; in QueueStairSector()
497 QueueHead = (QueueHead + 1) % STAIR_QUEUE_SIZE; in DequeueStairSector()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_floor.cpp47 #define STAIR_QUEUE_SIZE 32 macro
76 stairqueue_t stairQueue[STAIR_QUEUE_SIZE];
1232 if((stairQueueTail + 1) % STAIR_QUEUE_SIZE == stairQueueHead) in enqueueStairSector()
1240 stairQueueTail = (stairQueueTail + 1) % STAIR_QUEUE_SIZE; in enqueueStairSector()
1256 stairQueueHead = (stairQueueHead + 1) % STAIR_QUEUE_SIZE; in dequeueStairSector()