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Searched refs:STATE_ACID (Results 1 – 2 of 2) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/includes/
H A Die_stats.h114 #define STATE_ACID 0x00000400 // disolved to death macro
149 #define _DEAD_STATES (STATE_EXPLODING|STATE_FLAME|STATE_ACID|STATE_DEAD|STATE_PETRIFIED|STATE_F…
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/FXOpcodes/
H A DFXOpcodes.cpp1619 if (STATE_GET(STATE_DEAD|STATE_PETRIFIED|STATE_FROZEN|STATE_ACID|STATE_FLAME) ) { in fx_maximum_hp_modifier()