Searched refs:STATE_COMPATIBLE_VERSION (Results 1 – 2 of 2) sorted by relevance
105 #define STATE_COMPATIBLE_VERSION 20 macro258 if (version >= STATE_COMPATIBLE_VERSION) { in state_get_save_file()331 if (version >= STATE_COMPATIBLE_VERSION) { in state_get_restore_file()1087 if (version < STATE_COMPATIBLE_VERSION) { in state_restore_all_sub()1533 if (version < STATE_COMPATIBLE_VERSION) { in state_get_game_id()
89 #define STATE_COMPATIBLE_VERSION 6 macro92 #define STATE_COMPATIBLE_VERSION 20 macro913 if (!(version >= STATE_COMPATIBLE_VERSION || SWAPINT(version) >= STATE_COMPATIBLE_VERSION)) in read_savegame_properties()1820 if (version < STATE_COMPATIBLE_VERSION) { in state_restore_all_sub()2561 if (version < STATE_COMPATIBLE_VERSION) { in state_get_game_id()