Searched refs:STATE_FORWARD_JUMP (Results 1 – 1 of 1) sorted by relevance
163 STATE_FORWARD_JUMP, enumerator2370 …if ((stand == STAND_SLIDE || stand == STAND_GROUND) && (state != STATE_FORWARD_JUMP && state != ST… in getStand()2466 if ((state == STATE_FORWARD_JUMP && (roll || (input & BACK) )) || in getStateAir()2472 if (state == STATE_FORWARD_JUMP || state == STATE_FALL_BACK) { in getStateAir()2590 case FORTH : res = STATE_FORWARD_JUMP; break; in getStateGround()2619 if ((input & FORTH) && state == STATE_FORWARD_JUMP) in getStateGround()2622 return STATE_FORWARD_JUMP; in getStateGround()2716 return state == STATE_SLIDE ? STATE_FORWARD_JUMP : STATE_BACK_JUMP; in getStateSlide()2738 …RUN || state == STATE_BACK || state == STATE_FAST_BACK || state == STATE_FORWARD_JUMP || state == … in getStateUnderwater()3122 …E_FAST_BACK || state == STATE_SURF_SWIM || state == STATE_SURF_BACK || state == STATE_FORWARD_JUMP; in getInput()[all …]