Searched refs:STATE_MOVE_FIRE (Results 1 – 1 of 1) sorted by relevance
2806 STATE_MOVE_FIRE, enumerator2836 fullChestRotation = state == STATE_STAND_FIRE || state == STATE_MOVE_FIRE; in getStateGround()2849 …targetDist > SKATERBOY_DIST_MIN && targetDist < SKATERBOY_DIST_MAX) ? STATE_STOP : STATE_MOVE_FIRE; in getStateGround()2856 case STATE_MOVE_FIRE : in getStateGround()