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Searched refs:STATE_MOVE_FIRE (Results 1 – 1 of 1) sorted by relevance

/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Denemy.h2806 STATE_MOVE_FIRE, enumerator
2836 fullChestRotation = state == STATE_STAND_FIRE || state == STATE_MOVE_FIRE; in getStateGround()
2849 …targetDist > SKATERBOY_DIST_MIN && targetDist < SKATERBOY_DIST_MAX) ? STATE_STOP : STATE_MOVE_FIRE; in getStateGround()
2856 case STATE_MOVE_FIRE : in getStateGround()