Searched refs:STATE_NONDET (Results 1 – 2 of 2) sorted by relevance
131 #define STATE_NONDET 0x00200000 macro
2312 if (!STATE_GET(STATE_NONDET) && !game->StateOverrideFlag && !game->StateOverrideTime) { in fx_cure_invisible_state()2750 BASE_STATE_SET( STATE_NONDET ); in fx_set_nondetection_state()2752 STATE_SET( STATE_NONDET ); in fx_set_nondetection_state()2762 BASE_STATE_CURE( STATE_NONDET ); in fx_cure_nondetection_state()