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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/
H A DGSHandler.cpp47 #define STATE_PRIVREGS_DISPLAY1 ("DISPLAY1") macro
254 registerFile->SetRegister64(STATE_PRIVREGS_DISPLAY1, m_nDISPLAY1.value.q); in SaveState()
280 m_nDISPLAY1.value.q = registerFile.GetRegister64(STATE_PRIVREGS_DISPLAY1); in LoadState()