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Searched refs:STATE_ROAR (Results 1 – 1 of 1) sorted by relevance

/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Denemy.h715 STATE_ROAR , enumerator
762 nextState = STATE_ROAR; in getStateGround()
772 nextState = STATE_ROAR; in getStateGround()
795 …turn(state == STATE_RUN || state == STATE_WALK || state == STATE_ROAR, state == STATE_RUN ? LION_T… in updatePosition()
3283 STATE_ROAR , enumerator
3309 if (r < TIGER_ROAR) return STATE_ROAR; in getStateGround()
3320 return STATE_ROAR; in getStateGround()
3326 nextState = STATE_ROAR; in getStateGround()
3345 nextState = STATE_ROAR; in getStateGround()
3368 …turn(state == STATE_RUN || state == STATE_WALK || state == STATE_ROAR, state == STATE_RUN ? TIGER_… in updatePosition()