Searched refs:STATISTICS_TEMPT_FATE (Results 1 – 5 of 5) sorted by relevance
43 static const int STATISTICS_TEMPT_FATE = 6; variable
3545 if ( gameStatistics[STATISTICS_TEMPT_FATE] == -1 ) in updateGameplayStatisticsInMainLoop()3549 else if ( gameStatistics[STATISTICS_TEMPT_FATE] > 0 ) in updateGameplayStatisticsInMainLoop()3552 --gameStatistics[STATISTICS_TEMPT_FATE]; in updateGameplayStatisticsInMainLoop()3553 if ( gameStatistics[STATISTICS_TEMPT_FATE] < 0 ) in updateGameplayStatisticsInMainLoop()3555 gameStatistics[STATISTICS_TEMPT_FATE] = 0; in updateGameplayStatisticsInMainLoop()4213 …ad.tags[TAG_GAMEPLAY_STATS_2W_1] |= std::min(3, score->gameStatistics[STATISTICS_TEMPT_FATE]) << 4; in steamLeaderboardSetScore()4399 gameStatistics[STATISTICS_TEMPT_FATE] = (tags[TAG_GAMEPLAY_STATS_2W_1] >> 4) & 0b11; in steamLeaderboardReadScore()
1025 if ( gameplayStat == STATISTICS_TEMPT_FATE ) in serverUpdatePlayerGameplayStats()1027 if ( gameStatistics[STATISTICS_TEMPT_FATE] == -1 ) in serverUpdatePlayerGameplayStats()3335 if ( gameplayStat == STATISTICS_TEMPT_FATE ) in clientHandlePacket()3337 if ( gameStatistics[STATISTICS_TEMPT_FATE] == -1 ) in clientHandlePacket()
4284 serverUpdatePlayerGameplayStats(player, STATISTICS_TEMPT_FATE, 1); in item_Food()
3341 serverUpdatePlayerGameplayStats(player, STATISTICS_TEMPT_FATE, 5); in handleEffects()