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Searched refs:STATUSBARPIC (Results 1 – 5 of 5) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp5026 int16_t STATUSBARPIC = 0; variable
5323 STATUSBARPIC = 168; in initialize_gfxv_contants()
5366 STARTPICM = STATUSBARPIC + 1; in initialize_gfxv_contants()
5368 STARTTILE8 = STATUSBARPIC + 1; in initialize_gfxv_contants()
5557 STATUSBARPIC = 162; in initialize_gfxv_contants()
5607 STARTPICM = STATUSBARPIC + 1; in initialize_gfxv_contants()
5800 STATUSBARPIC = 164; in initialize_gfxv_contants()
5855 STARTPICM = STATUSBARPIC + 1; in initialize_gfxv_contants()
6052 STATUSBARPIC = 167; in initialize_gfxv_contants()
6107 STARTPICM = STATUSBARPIC + 1; in initialize_gfxv_contants()
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H A Dgfxv.h316 extern int16_t STATUSBARPIC;
H A D3d_game.cpp2783 ::LatchDrawPic(0, 200 - STATUSLINES, STATUSBARPIC); in DrawPlayScreen()
2829 ::LatchDrawPic(0, ::ref_view_bottom, ::STATUSBARPIC); in DrawWarpIn()
H A D3d_draw.cpp1383 ::LatchDrawPic(0, 200 - STATUSLINES, STATUSBARPIC); in RedrawStatusAreas()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dnames.h4 #define STATUSBARPIC 253 macro