Searched refs:STATUS_AIMING (Results 1 – 3 of 3) sorted by relevance
298 if (_unit->getStatus() == STATUS_AIMING && _itemA->getRules()->isTwoHanded()) in drawRoutine0()332 if (_unit->getStatus() == STATUS_AIMING) in drawRoutine0()394 if (_unit->getStatus() == STATUS_AIMING && _itemB->getRules()->isTwoHanded()) in drawRoutine0()594 if (_unit->getStatus() == STATUS_AIMING && _itemA->getRules()->isTwoHanded()) in drawRoutine1()611 if (_unit->getStatus() == STATUS_AIMING) in drawRoutine1()643 if (_unit->getStatus() == STATUS_AIMING && _itemB->getRules()->isTwoHanded()) in drawRoutine1()804 if (_unit->getStatus() == STATUS_AIMING && _itemA->getRules()->isTwoHanded()) in drawRoutine4()982 if (_unit->getStatus() == STATUS_AIMING) in drawRoutine6()1155 if (_unit->getStatus() == STATUS_AIMING) in drawRoutine8()1200 else if (_unit->getStatus() != STATUS_AIMING) in sortRifles()[all …]
48 enum UnitStatus {STATUS_STANDING, STATUS_WALKING, STATUS_FLYING, STATUS_TURNING, STATUS_AIMING, STA… enumerator
779 _status = STATUS_AIMING; in aim()