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Searched refs:STATUS_AIMING (Results 1 – 3 of 3) sorted by relevance

/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DUnitSprite.cpp298 if (_unit->getStatus() == STATUS_AIMING && _itemA->getRules()->isTwoHanded()) in drawRoutine0()
332 if (_unit->getStatus() == STATUS_AIMING) in drawRoutine0()
394 if (_unit->getStatus() == STATUS_AIMING && _itemB->getRules()->isTwoHanded()) in drawRoutine0()
594 if (_unit->getStatus() == STATUS_AIMING && _itemA->getRules()->isTwoHanded()) in drawRoutine1()
611 if (_unit->getStatus() == STATUS_AIMING) in drawRoutine1()
643 if (_unit->getStatus() == STATUS_AIMING && _itemB->getRules()->isTwoHanded()) in drawRoutine1()
804 if (_unit->getStatus() == STATUS_AIMING && _itemA->getRules()->isTwoHanded()) in drawRoutine4()
982 if (_unit->getStatus() == STATUS_AIMING) in drawRoutine6()
1155 if (_unit->getStatus() == STATUS_AIMING) in drawRoutine8()
1200 else if (_unit->getStatus() != STATUS_AIMING) in sortRifles()
[all …]
/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DBattleUnit.h48 enum UnitStatus {STATUS_STANDING, STATUS_WALKING, STATUS_FLYING, STATUS_TURNING, STATUS_AIMING, STA… enumerator
H A DBattleUnit.cpp779 _status = STATUS_AIMING; in aim()