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Searched refs:STATUS_HEIGHT (Results 1 – 25 of 26) sorted by relevance

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/dports/emulators/quasi88/quasi88-0.6.4/src/
H A Dscreen.c326 h += STATUS_HEIGHT * 2; in open_window()
364 h += screen_by * 2 + STATUS_HEIGHT; in open_window()
377 h += STATUS_HEIGHT; in open_window()
399 h -= STATUS_HEIGHT; in open_window()
421 (info->height >= screen_size_tbl[ size ].h + STATUS_HEIGHT * 2)) { in open_window()
439 HEIGHT = info->height - ((show_status) ? STATUS_HEIGHT : 0); in open_window()
449 HEIGHT -= STATUS_HEIGHT; in open_window()
489 status_sy[2] = STATUS_HEIGHT - 2; in open_window()
1378 rect[n].height = STATUS_HEIGHT; in put_image()
1385 rect[n].height = STATUS_HEIGHT; in put_image()
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H A Dscreen-status.h72 for (j = STATUS_HEIGHT; j; j--) { in STATUS_BUF_CLEAR()
89 for (j = 0; j < STATUS_HEIGHT; j++) { in STATUS_BUF_INIT()
H A Dscreen.h133 #define STATUS_HEIGHT (20) macro
/dports/games/maelstrom/Maelstrom-3.0.6/netlogic/
H A Dmake.cpp84 y = FastRandom(gClipRect.h - SPRITES_WIDTH - STATUS_HEIGHT) in MakeMultiplier()
109 y = FastRandom(gClipRect.h - SPRITES_WIDTH - STATUS_HEIGHT) in MakeNova()
241 y = FastRandom(gClipRect.h - SPRITES_WIDTH - STATUS_HEIGHT) in MakeGravity()
/dports/games/maelstrom/Maelstrom-3.0.6/
H A DMaelstrom.h38 #define STATUS_HEIGHT 14 macro
H A Dinit.cpp789 gStatusLine = (gScrnRect.bottom - gScrnRect.top - STATUS_HEIGHT); in DoInitializations()
790 gScrnRect.bottom -= STATUS_HEIGHT; in DoInitializations()
799 gClipRect.h = gBottom-gTop-2*SPRITES_WIDTH+STATUS_HEIGHT; in DoInitializations()
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/gui/
H A Dsimple_application.cpp363 float STATUS_HEIGHT = status_bar_->get_window_height(); in draw_gui() local
364 if(STATUS_HEIGHT == 0.0f) { in draw_gui()
365 STATUS_HEIGHT = float(get_font_size()); in draw_gui()
367 STATUS_HEIGHT *= std::max(w,h)/600.f; in draw_gui()
370 STATUS_HEIGHT *= 1.5f; in draw_gui()
372 ImVec2(0.0f, h-STATUS_HEIGHT), in draw_gui()
376 ImVec2(w,STATUS_HEIGHT-1.0f), in draw_gui()
/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dstatus.h41 #define SHIP_STATUS_HEIGHT (STATUS_HEIGHT >> 1)
H A Dsetup.c172 r.extent.height = STATUS_HEIGHT; in InitContexts()
H A Dunits.h41 #define STATUS_HEIGHT (SCREEN_HEIGHT - (SAFE_Y * 2)) macro
H A Dgameopt.c773 r.extent.height = STATUS_HEIGHT; in DrawSavegameSummary()
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dstatus.h179 #define STATUS_HEIGHT 20 macro
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dscreen.c66 #define STATUS_HEIGHT 20 macro
195 status_rect->lr.y = status_rect->ul.y + STATUS_HEIGHT; in screen_init()
H A Dvitals.c106 #define STATUS_HEIGHT 20 macro
H A Dstatus.c120 #define STATUS_HEIGHT 20 macro
H A Dwrapper.c102 #define STATUS_HEIGHT 20 macro
2332 LGRect r = {{0, 0}, {STATUS_X, STATUS_HEIGHT}}; in wrapper_create_mouse_region()
/dports/editors/vim/vim-8.2.3745/src/
H A Dwindow.c878 need_status = STATUS_HEIGHT; in win_split_ins()
983 needed = wmh1 + STATUS_HEIGHT; in win_split_ins()
1023 oldwin_height -= STATUS_HEIGHT; in win_split_ins()
1050 oldwin_height -= STATUS_HEIGHT; in win_split_ins()
1064 - STATUS_HEIGHT)) in win_split_ins()
1262 new_fr_height -= STATUS_HEIGHT; in win_split_ins()
1270 wp->w_status_height = STATUS_HEIGHT; in win_split_ins()
1276 + STATUS_HEIGHT; in win_split_ins()
1279 oldwin->w_status_height = STATUS_HEIGHT; in win_split_ins()
1602 * STATUS_HEIGHT) / (todo + 1) in make_windows()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dgame_constants.h19 static constexpr int STATUS_HEIGHT = 4; variable
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dgame_constants.h19 static constexpr int STATUS_HEIGHT = 4; variable
/dports/editors/neovim/neovim-0.6.1/src/nvim/
H A Dwindow.c978 need_status = STATUS_HEIGHT; in win_split_ins()
1074 needed = wmh1 + STATUS_HEIGHT; in win_split_ins()
1109 oldwin->w_status_height = STATUS_HEIGHT; in win_split_ins()
1110 oldwin_height -= STATUS_HEIGHT; in win_split_ins()
1117 new_size = available - minheight - STATUS_HEIGHT; in win_split_ins()
1141 oldwin_height -= STATUS_HEIGHT; in win_split_ins()
1155 - STATUS_HEIGHT)) { in win_split_ins()
1339 new_fr_height -= STATUS_HEIGHT; in win_split_ins()
1347 wp->w_status_height = STATUS_HEIGHT; in win_split_ins()
1353 oldwin->w_status_height = STATUS_HEIGHT; in win_split_ins()
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H A Dvim.h185 #define STATUS_HEIGHT 1 // height of a status line under a window macro
/dports/audio/splay/splay-0.9.5.2/apps/
H A Dpanel.cc72 #define STATUS_HEIGHT 40 in ~OptionPanel()
138 STATUS_WIDTH,STATUS_HEIGHT); in ~OptionPanel()
/dports/math/geogram/geogram-1.7.7/src/examples/contrib/topopt/
H A Dmain.cpp308 if(status_bar_->active()) { h -= (STATUS_HEIGHT()+1); } in draw_left_pane()
/dports/games/xmine/xmine-1.0.3-Xaw/
H A Dxmine.c95 #define STATUS_HEIGHT (TOPMARGIN-STATUS_Y_OFFSET*2) macro
729 STATUS_HEIGHT, 3);
/dports/games/uqm/uqm-0.8.0/src/uqm/supermelee/
H A Dmelee.c112 #define MODE_INFO_HEIGHT ((STATUS_HEIGHT - 3) - MODE_INFO_ORIGIN_Y)
114 #define RACE_INFO_HEIGHT ((STATUS_HEIGHT - 3) - RACE_INFO_ORIGIN_Y)

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