/dports/emulators/quasi88/quasi88-0.6.4/src/ |
H A D | screen.c | 326 h += STATUS_HEIGHT * 2; in open_window() 364 h += screen_by * 2 + STATUS_HEIGHT; in open_window() 377 h += STATUS_HEIGHT; in open_window() 399 h -= STATUS_HEIGHT; in open_window() 421 (info->height >= screen_size_tbl[ size ].h + STATUS_HEIGHT * 2)) { in open_window() 439 HEIGHT = info->height - ((show_status) ? STATUS_HEIGHT : 0); in open_window() 449 HEIGHT -= STATUS_HEIGHT; in open_window() 489 status_sy[2] = STATUS_HEIGHT - 2; in open_window() 1378 rect[n].height = STATUS_HEIGHT; in put_image() 1385 rect[n].height = STATUS_HEIGHT; in put_image() [all …]
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H A D | screen-status.h | 72 for (j = STATUS_HEIGHT; j; j--) { in STATUS_BUF_CLEAR() 89 for (j = 0; j < STATUS_HEIGHT; j++) { in STATUS_BUF_INIT()
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H A D | screen.h | 133 #define STATUS_HEIGHT (20) macro
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/dports/games/maelstrom/Maelstrom-3.0.6/netlogic/ |
H A D | make.cpp | 84 y = FastRandom(gClipRect.h - SPRITES_WIDTH - STATUS_HEIGHT) in MakeMultiplier() 109 y = FastRandom(gClipRect.h - SPRITES_WIDTH - STATUS_HEIGHT) in MakeNova() 241 y = FastRandom(gClipRect.h - SPRITES_WIDTH - STATUS_HEIGHT) in MakeGravity()
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/dports/games/maelstrom/Maelstrom-3.0.6/ |
H A D | Maelstrom.h | 38 #define STATUS_HEIGHT 14 macro
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H A D | init.cpp | 789 gStatusLine = (gScrnRect.bottom - gScrnRect.top - STATUS_HEIGHT); in DoInitializations() 790 gScrnRect.bottom -= STATUS_HEIGHT; in DoInitializations() 799 gClipRect.h = gBottom-gTop-2*SPRITES_WIDTH+STATUS_HEIGHT; in DoInitializations()
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/gui/ |
H A D | simple_application.cpp | 363 float STATUS_HEIGHT = status_bar_->get_window_height(); in draw_gui() local 364 if(STATUS_HEIGHT == 0.0f) { in draw_gui() 365 STATUS_HEIGHT = float(get_font_size()); in draw_gui() 367 STATUS_HEIGHT *= std::max(w,h)/600.f; in draw_gui() 370 STATUS_HEIGHT *= 1.5f; in draw_gui() 372 ImVec2(0.0f, h-STATUS_HEIGHT), in draw_gui() 376 ImVec2(w,STATUS_HEIGHT-1.0f), in draw_gui()
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/dports/games/uqm/uqm-0.8.0/src/uqm/ |
H A D | status.h | 41 #define SHIP_STATUS_HEIGHT (STATUS_HEIGHT >> 1)
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H A D | setup.c | 172 r.extent.height = STATUS_HEIGHT; in InitContexts()
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H A D | units.h | 41 #define STATUS_HEIGHT (SCREEN_HEIGHT - (SAFE_Y * 2)) macro
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H A D | gameopt.c | 773 r.extent.height = STATUS_HEIGHT; in DrawSavegameSummary()
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/ |
H A D | status.h | 179 #define STATUS_HEIGHT 20 macro
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | screen.c | 66 #define STATUS_HEIGHT 20 macro 195 status_rect->lr.y = status_rect->ul.y + STATUS_HEIGHT; in screen_init()
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H A D | vitals.c | 106 #define STATUS_HEIGHT 20 macro
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H A D | status.c | 120 #define STATUS_HEIGHT 20 macro
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H A D | wrapper.c | 102 #define STATUS_HEIGHT 20 macro 2332 LGRect r = {{0, 0}, {STATUS_X, STATUS_HEIGHT}}; in wrapper_create_mouse_region()
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/dports/editors/vim/vim-8.2.3745/src/ |
H A D | window.c | 878 need_status = STATUS_HEIGHT; in win_split_ins() 983 needed = wmh1 + STATUS_HEIGHT; in win_split_ins() 1023 oldwin_height -= STATUS_HEIGHT; in win_split_ins() 1050 oldwin_height -= STATUS_HEIGHT; in win_split_ins() 1064 - STATUS_HEIGHT)) in win_split_ins() 1262 new_fr_height -= STATUS_HEIGHT; in win_split_ins() 1270 wp->w_status_height = STATUS_HEIGHT; in win_split_ins() 1276 + STATUS_HEIGHT; in win_split_ins() 1279 oldwin->w_status_height = STATUS_HEIGHT; in win_split_ins() 1602 * STATUS_HEIGHT) / (todo + 1) in make_windows() [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | game_constants.h | 19 static constexpr int STATUS_HEIGHT = 4; variable
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | game_constants.h | 19 static constexpr int STATUS_HEIGHT = 4; variable
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/dports/editors/neovim/neovim-0.6.1/src/nvim/ |
H A D | window.c | 978 need_status = STATUS_HEIGHT; in win_split_ins() 1074 needed = wmh1 + STATUS_HEIGHT; in win_split_ins() 1109 oldwin->w_status_height = STATUS_HEIGHT; in win_split_ins() 1110 oldwin_height -= STATUS_HEIGHT; in win_split_ins() 1117 new_size = available - minheight - STATUS_HEIGHT; in win_split_ins() 1141 oldwin_height -= STATUS_HEIGHT; in win_split_ins() 1155 - STATUS_HEIGHT)) { in win_split_ins() 1339 new_fr_height -= STATUS_HEIGHT; in win_split_ins() 1347 wp->w_status_height = STATUS_HEIGHT; in win_split_ins() 1353 oldwin->w_status_height = STATUS_HEIGHT; in win_split_ins() [all …]
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H A D | vim.h | 185 #define STATUS_HEIGHT 1 // height of a status line under a window macro
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/dports/audio/splay/splay-0.9.5.2/apps/ |
H A D | panel.cc | 72 #define STATUS_HEIGHT 40 in ~OptionPanel() 138 STATUS_WIDTH,STATUS_HEIGHT); in ~OptionPanel()
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/dports/math/geogram/geogram-1.7.7/src/examples/contrib/topopt/ |
H A D | main.cpp | 308 if(status_bar_->active()) { h -= (STATUS_HEIGHT()+1); } in draw_left_pane()
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/dports/games/xmine/xmine-1.0.3-Xaw/ |
H A D | xmine.c | 95 #define STATUS_HEIGHT (TOPMARGIN-STATUS_Y_OFFSET*2) macro 729 STATUS_HEIGHT, 3);
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/dports/games/uqm/uqm-0.8.0/src/uqm/supermelee/ |
H A D | melee.c | 112 #define MODE_INFO_HEIGHT ((STATUS_HEIGHT - 3) - MODE_INFO_ORIGIN_Y) 114 #define RACE_INFO_HEIGHT ((STATUS_HEIGHT - 3) - RACE_INFO_ORIGIN_Y)
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