Searched refs:STATUS_ROTATING (Results 1 – 3 of 3) sorted by relevance
126 #define STATUS_ROTATING (1<<1) // 0x02 macro271 else if (cdr.StatP & STATUS_ROTATING) { in cdrLidSeekInterrupt()272 cdr.StatP &= ~STATUS_ROTATING; in cdrLidSeekInterrupt()291 cdr.StatP |= STATUS_ROTATING; in cdrLidSeekInterrupt()487 cdr.StatP |= STATUS_ROTATING; in cdrPlayInterrupt()703 cdr.StatP &= ~STATUS_ROTATING; in cdrInterrupt()982 cdr.StatP |= STATUS_ROTATING; in cdrInterrupt()1076 cdr.StatP |= STATUS_READ|STATUS_ROTATING; in cdrReadInterrupt()1470 cdr.StatP = STATUS_ROTATING; in cdrReset()
106 #define STATUS_ROTATING (1<<1) // 0x02 macro326 else if (cdr.StatP & STATUS_ROTATING) { in cdrLidSeekInterrupt()327 cdr.StatP &= ~STATUS_ROTATING; in cdrLidSeekInterrupt()346 cdr.StatP |= STATUS_ROTATING; in cdrLidSeekInterrupt()549 cdr.StatP |= STATUS_ROTATING; in cdrPlayInterrupt()778 cdr.StatP &= ~STATUS_ROTATING; in cdrInterrupt()1061 cdr.StatP |= STATUS_ROTATING; in cdrInterrupt()1158 cdr.StatP |= STATUS_READ|STATUS_ROTATING; in cdrReadInterrupt()1571 cdr.StatP = STATUS_ROTATING; in cdrReset()