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Searched refs:STAT_MINUS (Results 1 – 25 of 43) sorted by relevance

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/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_hud.c34 #define STAT_MINUS 10 // num frame for '-' stats digit macro
109 frame = STAT_MINUS; in HUD_DrawField()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dsbar.c36 #define STAT_MINUS 10 // num frame for '-' stats digit macro
394 frame = STAT_MINUS; in Sbar_DrawNum()
981 frame = STAT_MINUS; in Sbar_IntermissionNumber()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dsbar.c35 #define STAT_MINUS 10 // num frame for '-' stats digit macro
360 frame = STAT_MINUS; in Sbar_DrawNum()
864 frame = STAT_MINUS; in Sbar_IntermissionNumber()
/dports/games/tenebrae/tenebrae_0/
H A Dsbar.c27 #define STAT_MINUS 10 // num frame for '-' stats digit macro
366 frame = STAT_MINUS; in Sbar_DrawNum()
1075 frame = STAT_MINUS; in Sbar_IntermissionNumber()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dsbar.c27 #define STAT_MINUS 10 // num frame for '-' stats digit macro
366 frame = STAT_MINUS; in Sbar_DrawNum()
1094 frame = STAT_MINUS; in Sbar_IntermissionNumber()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_screen.c343 #define STAT_MINUS 10 // num frame for '-' stats digit macro
443 frame = STAT_MINUS; in SCR_DrawField()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dsbar.c28 #define STAT_MINUS 10 // num frame for '-' stats digit macro
404 frame = STAT_MINUS; in Sbar_DrawNum()
1125 frame = STAT_MINUS; in Sbar_IntermissionNumber()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_drawtools.cpp422 frame = STAT_MINUS; in CG_DrawNumField()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_drawtools.cpp458 frame = STAT_MINUS; in CG_DrawNumField()
/dports/games/q2pro/q2pro/source/
H A Dcl_scrn.c59 #define STAT_MINUS 10 // num frame for '-' stats digit macro
659 frame = STAT_MINUS; in HUD_DrawNumber()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_scrn.c787 #define STAT_MINUS 10 // num frame for '-' stats digit macro
909 frame = STAT_MINUS; in SCR_DrawField()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_scrn.c787 #define STAT_MINUS 10 // num frame for '-' stats digit macro
909 frame = STAT_MINUS; in SCR_DrawField()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dsbar.c29 #define STAT_MINUS 10 /* num frame for '-' stats digit */ macro
725 frame = STAT_MINUS; in Sbar_DrawNum()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_drawtools.c589 frame = STAT_MINUS; in CG_DrawNumField()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_scrn.c1068 #define STAT_MINUS 10 // num frame for '-' stats digit macro
1190 frame = STAT_MINUS; in SCR_DrawField()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_scrn.c1185 #define STAT_MINUS 10 // num frame for '-' stats digit macro
1309 frame = STAT_MINUS; in SCR_DrawField()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_scrn.c952 #define STAT_MINUS 10 /* num frame for '-' stats digit */ macro
1061 frame = STAT_MINUS; in SCR_DrawField()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dsbar.c29 #define STAT_MINUS 10 /* num frame for '-' stats digit */ macro
824 frame = STAT_MINUS; in Sbar_DrawNum()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dsbar.c29 #define STAT_MINUS 10 // num frame for '-' stats digit macro
463 frame = STAT_MINUS; in Sbar_DrawNum()
501 frame = STAT_MINUS; in Sbar_DrawXNum()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dsbar.c27 #define STAT_MINUS 10 // num frame for '-' stats digit macro
482 frame = STAT_MINUS; in Sbar_DrawNum()
520 frame = STAT_MINUS; in Sbar_DrawXNum()
/dports/games/darkplaces/darkplaces/
H A Dsbar.c29 #define STAT_MINUS 10 // num frame for '-' stats digit macro
463 frame = STAT_MINUS; in Sbar_DrawNum()
501 frame = STAT_MINUS; in Sbar_DrawXNum()
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dsbar.c64 #define STAT_MINUS 10 // num frame for '-' stats digit macro
342 frame = STAT_MINUS; in draw_num()
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dcl_scrn.c1075 #define STAT_MINUS 10 // num frame for '-' stats digit macro
1159 frame = STAT_MINUS; in SCR_DrawField()
/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dcl_scrn.c1075 #define STAT_MINUS 10 // num frame for '-' stats digit macro
1159 frame = STAT_MINUS; in SCR_DrawField()
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dsbar.c66 #define STAT_MINUS 10 // num frame for '-' stats digit macro
349 frame = STAT_MINUS; in draw_num()

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