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Searched refs:STDMTL_SHADING_CHUNK (Results 1 – 2 of 2) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdmtl.cpp2486 #define STDMTL_SHADING_CHUNK 0x5004 macro
2519 isave->BeginChunk(STDMTL_SHADING_CHUNK); in Save()
2563 case STDMTL_SHADING_CHUNK: in Load()
H A Dstdmtl2.cpp3496 #define STDMTL_SHADING_CHUNK 0x5004 macro
3859 case STDMTL_SHADING_CHUNK: in Load()