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Searched refs:STEAMNETWORKINGSOCKETS_LOCK_DEBUG_LEVEL (Results 1 – 2 of 2) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_lowlevel.h24 #ifndef STEAMNETWORKINGSOCKETS_LOCK_DEBUG_LEVEL
26 #define STEAMNETWORKINGSOCKETS_LOCK_DEBUG_LEVEL 1 macro
28 #define STEAMNETWORKINGSOCKETS_LOCK_DEBUG_LEVEL 0 macro
409 #if STEAMNETWORKINGSOCKETS_LOCK_DEBUG_LEVEL > 0
418 #if STEAMNETWORKINGSOCKETS_LOCK_DEBUG_LEVEL > 0
518 #if STEAMNETWORKINGSOCKETS_LOCK_DEBUG_LEVEL > 0
535 #if STEAMNETWORKINGSOCKETS_LOCK_DEBUG_LEVEL > 0
H A Dsteamnetworkingsockets_lowlevel.cpp65 #if STEAMNETWORKINGSOCKETS_LOCK_DEBUG_LEVEL > 0
1459 #if STEAMNETWORKINGSOCKETS_LOCK_DEBUG_LEVEL > 0 in AssertGlobalLockHeldExactlyOnce()
2660 #if STEAMNETWORKINGSOCKETS_LOCK_DEBUG_LEVEL > 0 in SteamNetworkingSockets_SetLockWaitWarningThreshold()
2669 #if STEAMNETWORKINGSOCKETS_LOCK_DEBUG_LEVEL > 0 in SteamNetworkingSockets_SetLockAcquiredCallback()
2678 #if STEAMNETWORKINGSOCKETS_LOCK_DEBUG_LEVEL > 0 in SteamNetworkingSockets_SetLockHeldCallback()