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Searched refs:STRETCH_STRETCH (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/
H A Dwindowed.h37 STRETCH_STRETCH = 3, enumerator
401 } else if (mode != STRETCH_STRETCH) { in populateDisplayAreaDrawRect()
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/
H A Dwindowed.h38 STRETCH_STRETCH = 4, enumerator
409 } else if (mode != STRETCH_STRETCH) { in populateDisplayAreaDrawRect()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/opengl/
H A Dopengl-graphics.cpp238 {"stretch", _s("Stretch to window"), STRETCH_STRETCH},
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/opengl/
H A Dopengl-graphics.cpp255 {"stretch", _s("Stretch to window"), STRETCH_STRETCH},
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp81 {"stretch", _s("Stretch to window"), STRETCH_STRETCH},
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp70 {"stretch", _s("Stretch to window"), STRETCH_STRETCH},