Searched refs:STRETCH_STRETCH (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/ |
H A D | windowed.h | 37 STRETCH_STRETCH = 3, enumerator 401 } else if (mode != STRETCH_STRETCH) { in populateDisplayAreaDrawRect()
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/ |
H A D | windowed.h | 38 STRETCH_STRETCH = 4, enumerator 409 } else if (mode != STRETCH_STRETCH) { in populateDisplayAreaDrawRect()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/opengl/ |
H A D | opengl-graphics.cpp | 238 {"stretch", _s("Stretch to window"), STRETCH_STRETCH},
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/opengl/ |
H A D | opengl-graphics.cpp | 255 {"stretch", _s("Stretch to window"), STRETCH_STRETCH},
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/surfacesdl/ |
H A D | surfacesdl-graphics.cpp | 81 {"stretch", _s("Stretch to window"), STRETCH_STRETCH},
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/surfacesdl/ |
H A D | surfacesdl-graphics.cpp | 70 {"stretch", _s("Stretch to window"), STRETCH_STRETCH},
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