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Searched refs:STRUCT_FROM_LINK (Results 1 – 22 of 22) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/include/QF/
H A Dlink.h34 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (intptr_t)&(((t *)0)->m))) macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dlink_ops.h35 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (intptr_t)&(((t *)0)->m))) macro
H A Dprogs.h58 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
/dports/games/tenebrae/tenebrae_0/
H A Dprogs.h51 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
H A Dcommon.h66 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) macro
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dprogs.h49 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
H A Dcommon.h69 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/server/
H A Dsv_world.c36 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) macro
38 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
/dports/games/quake2lnx/quake2-r0.16.2/src/server/
H A Dsv_world.c36 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) macro
38 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
/dports/games/quake2-source/quake2-r0.16.2/src/server/
H A Dsv_world.c36 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) macro
38 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
/dports/games/qudos/QuDos-0.40.1-src/src/server/
H A Dsv_world.c39 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) macro
41 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dsv_world.c39 #define STRUCT_FROM_LINK(l,t,m)((t *)((byte *)l -(intptr_t)&(((t *)0)->m))) macro
41 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
/dports/games/egl/egl-0.3.1_9/server/
H A Dsv_world.c32 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) macro
34 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
/dports/games/q2p/Q2P-0.2-2006-12-31/server/
H A Dsv_world.c36 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) macro
38 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
/dports/games/q2pro/q2pro/source/
H A Dsv_world.c36 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) macro
38 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
/dports/games/alienarena-data/alienarena-7.66/source/server/
H A Dsv_world.c40 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (ptrdiff_t)&(((t *)0)->m))) macro
42 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
/dports/games/alienarena/alienarena-7.66/source/server/
H A Dsv_world.c40 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (ptrdiff_t)&(((t *)0)->m))) macro
42 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
/dports/games/quakeforge/quakeforge-0.7.2/qw/include/
H A Dsv_progs.h213 #define EDICT_FROM_AREA(l) (STRUCT_FROM_LINK(l,sv_data_t,area)->edict)
/dports/games/r1q2/r1q2-8012_5/server/
H A Dsv_world.c35 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (ptrdiff_t)&(((t *)0)->m))) macro
37 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
/dports/games/quakeforge/quakeforge-0.7.2/nq/include/
H A Dsv_progs.h230 #define EDICT_FROM_AREA(l) (STRUCT_FROM_LINK(l,sv_data_t,area)->edict)
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dcommon.h84 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - offsetof(t, m))) macro
H A Dprogs.h58 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)