/dports/games/quakeforge/quakeforge-0.7.2/include/QF/ |
H A D | link.h | 34 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (intptr_t)&(((t *)0)->m))) macro
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | link_ops.h | 35 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (intptr_t)&(((t *)0)->m))) macro
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H A D | progs.h | 58 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
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/dports/games/tenebrae/tenebrae_0/ |
H A D | progs.h | 51 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
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H A D | common.h | 66 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) macro
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | progs.h | 49 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
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H A D | common.h | 69 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/server/ |
H A D | sv_world.c | 36 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) macro 38 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
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/dports/games/quake2lnx/quake2-r0.16.2/src/server/ |
H A D | sv_world.c | 36 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) macro 38 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
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/dports/games/quake2-source/quake2-r0.16.2/src/server/ |
H A D | sv_world.c | 36 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) macro 38 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
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/dports/games/qudos/QuDos-0.40.1-src/src/server/ |
H A D | sv_world.c | 39 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) macro 41 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | sv_world.c | 39 #define STRUCT_FROM_LINK(l,t,m)((t *)((byte *)l -(intptr_t)&(((t *)0)->m))) macro 41 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
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/dports/games/egl/egl-0.3.1_9/server/ |
H A D | sv_world.c | 32 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) macro 34 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
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/dports/games/q2p/Q2P-0.2-2006-12-31/server/ |
H A D | sv_world.c | 36 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) macro 38 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
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/dports/games/q2pro/q2pro/source/ |
H A D | sv_world.c | 36 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) macro 38 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
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/dports/games/alienarena-data/alienarena-7.66/source/server/ |
H A D | sv_world.c | 40 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (ptrdiff_t)&(((t *)0)->m))) macro 42 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
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/dports/games/alienarena/alienarena-7.66/source/server/ |
H A D | sv_world.c | 40 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (ptrdiff_t)&(((t *)0)->m))) macro 42 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
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/dports/games/quakeforge/quakeforge-0.7.2/qw/include/ |
H A D | sv_progs.h | 213 #define EDICT_FROM_AREA(l) (STRUCT_FROM_LINK(l,sv_data_t,area)->edict)
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/dports/games/r1q2/r1q2-8012_5/server/ |
H A D | sv_world.c | 35 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (ptrdiff_t)&(((t *)0)->m))) macro 37 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
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/dports/games/quakeforge/quakeforge-0.7.2/nq/include/ |
H A D | sv_progs.h | 230 #define EDICT_FROM_AREA(l) (STRUCT_FROM_LINK(l,sv_data_t,area)->edict)
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | common.h | 84 #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - offsetof(t, m))) macro
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H A D | progs.h | 58 #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
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