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Searched refs:STR_DISARM_FAIL (Results 1 – 2 of 2) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/includes/
H A Dstrrefs.h136 #define STR_DISARM_FAIL 101 //trap not disarmed macro
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DDoor.cpp411 displaymsg->DisplayConstantStringName(STR_DISARM_FAIL, DMC_LIGHTGREY, actor); in TryDisarm()