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Searched refs:STR_MAGIC_RESISTED (Results 1 – 2 of 2) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/includes/
H A Dstrrefs.h201 #define STR_MAGIC_RESISTED 166 macro
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DEffectQueue.cpp1066 displaymsg->DisplayConstantStringName(STR_MAGIC_RESISTED, DMC_WHITE, actor); in check_magic_res()