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Searched refs:ST_Fluid (Results 1 – 3 of 3) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/
H A DShapeData.h22 ST_Car=0, ST_Fluid, ST_Wheel, ST_Other enumerator
H A DSceneFluids.cpp110 bco->setUserPointer(new ShapeData(ST_Fluid, 0, &fb)); ///~~ in CreateBltFluids()
/dports/games/stuntrally/stuntrally-2.6.1/source/vdrift/
H A Dcollision_world.cpp41 …if (sdA) { if (sdA->type == ST_Car) sdCar = sdA; else if (sdA->type == ST_Fluid) sdFluid = sdA… in IntTickCallback()
42 …if (sdB) { if (sdB->type == ST_Car) sdCar = sdB; else if (sdB->type == ST_Fluid) sdFluid = sdB… in IntTickCallback()
89 …if (sdA) { if (sdA->type == ST_Car) sdCar = sdA; else if (sdA->type == ST_Fluid) sdFluid = sdA… in solveConstraints()
90 …if (sdB) { if (sdB->type == ST_Car) sdCar = sdB; else if (sdB->type == ST_Fluid) sdFluid = sdB… in solveConstraints()
396 if (!bCamTilt && sd->type == ST_Fluid && !sd->pFluid->solid) in addSingleResult()