Searched refs:SUB_ANIM_BIGGUYSHOOT2 (Results 1 – 2 of 2) sorted by relevance
203 #define SUB_ANIM_BIGGUYSHOOT2 0x00000001 macro
2654 if ( pSoldier->uiAnimSubFlags & SUB_ANIM_BIGGUYSHOOT2 ) in DetermineSoldierAnimationSurface()