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Searched refs:SUB_ANIM_BIGGUYSHOOT2 (Results 1 – 2 of 2) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DOverhead_Types.h203 #define SUB_ANIM_BIGGUYSHOOT2 0x00000001 macro
H A DAnimation_Control.cc2654 if ( pSoldier->uiAnimSubFlags & SUB_ANIM_BIGGUYSHOOT2 ) in DetermineSoldierAnimationSurface()