Searched refs:SURF_WATER (Results 1 – 14 of 14) sorted by relevance
197 #define SURF_WATER 4 macro
360 #define SURF_WATER 0x800 // dripping water surface macro
139 #define SURF_WATER 0x0400 macro
2265 out->q2_firstMarkSurface[j]->q2_flags |= SURF_WATER; in R_LoadQ2BSPLeafs()
804 (texinfo->flags & (SURF_BLOOD|SURF_WATER|SURF_SHINY)) == in BSP_GLSLTexinfoChanged()805 (r_currTexInfo->flags & (SURF_BLOOD|SURF_WATER|SURF_SHINY))) in BSP_GLSLTexinfoChanged()824 else if (texinfo->flags & SURF_WATER) in BSP_GLSLTexinfoChanged()845 else if (!r_currTexInfo || r_currTexInfo->flags & (SURF_BLOOD|SURF_WATER|SURF_SHINY)) in BSP_GLSLTexinfoChanged()
377 #define SURF_WATER 0x10000000 macro
904 out->firstmarksurface[j]->flags |= SURF_WATER; in Mod_LoadLeafs()
453 #define SURF_WATER 0x800 // dripping water surface macro
404 #define SURF_WATER 0x10000000 macro
882 out->firstmarksurface[j]->flags |= SURF_WATER; in Mod_LoadLeafs()