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Searched refs:SU_Terrain (Results 1 – 3 of 3) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/
H A DShapeData.h10 SU_Terrain = 0x500, variable
H A DTerrain.cpp319 hfShape->setUserPointer((void*)SU_Terrain); in CreateBltTerrain()
/dports/games/stuntrally/stuntrally-2.6.1/source/vdrift/
H A Dcollision_world.cpp412 if (su != SU_Terrain) in addSingleResult()
498 case SU_Terrain: // Terrain get surface from blendmap mtr in CastRay()