Searched refs:SU_Terrain (Results 1 – 3 of 3) sorted by relevance
10 SU_Terrain = 0x500, variable
319 hfShape->setUserPointer((void*)SU_Terrain); in CreateBltTerrain()
412 if (su != SU_Terrain) in addSingleResult()498 case SU_Terrain: // Terrain get surface from blendmap mtr in CastRay()