/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/svga/ |
H A D | svga_state_fs.c | 397 ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 401 ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 440 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL); in emit_hw_fs() 472 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, variant); in emit_hw_fs()
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H A D | svga_shader.h | 457 return SVGA3D_SHADERTYPE_PS; in svga_shader_type() 490 assert(!variant || variant->type == SVGA3D_SHADERTYPE_PS); in svga_fs_variant()
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H A D | svga_pipe_fs.c | 105 SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL)); in svga_delete_fs_state()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/svga/ |
H A D | svga_state_fs.c | 397 ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 401 ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 440 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL); in emit_hw_fs() 472 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, variant); in emit_hw_fs()
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H A D | svga_shader.h | 457 return SVGA3D_SHADERTYPE_PS; in svga_shader_type() 490 assert(!variant || variant->type == SVGA3D_SHADERTYPE_PS); in svga_fs_variant()
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H A D | svga_pipe_fs.c | 105 SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL)); in svga_delete_fs_state()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/svga/ |
H A D | svga_state_fs.c | 397 ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 401 ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 440 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL); in emit_hw_fs() 472 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, variant); in emit_hw_fs()
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H A D | svga_shader.h | 457 return SVGA3D_SHADERTYPE_PS; in svga_shader_type() 490 assert(!variant || variant->type == SVGA3D_SHADERTYPE_PS); in svga_fs_variant()
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H A D | svga_pipe_fs.c | 105 SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL)); in svga_delete_fs_state()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/svga/ |
H A D | svga_state_fs.c | 397 ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 401 ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 440 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL); in emit_hw_fs() 472 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, variant); in emit_hw_fs()
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H A D | svga_shader.h | 457 return SVGA3D_SHADERTYPE_PS; in svga_shader_type() 490 assert(!variant || variant->type == SVGA3D_SHADERTYPE_PS); in svga_fs_variant()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/svga/ |
H A D | svga_state_fs.c | 397 ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 401 ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 440 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL); in emit_hw_fs() 472 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, variant); in emit_hw_fs()
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H A D | svga_shader.h | 457 return SVGA3D_SHADERTYPE_PS; in svga_shader_type() 490 assert(!variant || variant->type == SVGA3D_SHADERTYPE_PS); in svga_fs_variant()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/svga/ |
H A D | svga_state_fs.c | 397 ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 401 ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 440 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL); in emit_hw_fs() 472 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, variant); in emit_hw_fs()
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H A D | svga_shader.h | 457 return SVGA3D_SHADERTYPE_PS; in svga_shader_type() 490 assert(!variant || variant->type == SVGA3D_SHADERTYPE_PS); in svga_fs_variant()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/svga/ |
H A D | svga_state_fs.c | 397 ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 401 ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 440 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL); in emit_hw_fs() 472 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, variant); in emit_hw_fs()
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H A D | svga_shader.h | 457 return SVGA3D_SHADERTYPE_PS; in svga_shader_type() 490 assert(!variant || variant->type == SVGA3D_SHADERTYPE_PS); in svga_fs_variant()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/svga/ |
H A D | svga_state_fs.c | 397 ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 401 ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 440 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL); in emit_hw_fs() 472 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, variant); in emit_hw_fs()
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H A D | svga_shader.h | 457 return SVGA3D_SHADERTYPE_PS; in svga_shader_type() 490 assert(!variant || variant->type == SVGA3D_SHADERTYPE_PS); in svga_fs_variant()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/svga/ |
H A D | svga_state_fs.c | 397 ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 401 ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 440 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL); in emit_hw_fs() 472 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, variant); in emit_hw_fs()
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H A D | svga_shader.h | 457 return SVGA3D_SHADERTYPE_PS; in svga_shader_type() 490 assert(!variant || variant->type == SVGA3D_SHADERTYPE_PS); in svga_fs_variant()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/svga/ |
H A D | svga_state_fs.c | 397 ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 401 ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 440 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL); in emit_hw_fs() 472 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, variant); in emit_hw_fs()
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H A D | svga_shader.h | 454 return SVGA3D_SHADERTYPE_PS; in svga_shader_type() 487 assert(!variant || variant->type == SVGA3D_SHADERTYPE_PS); in svga_fs_variant()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/svga/ |
H A D | svga_state_fs.c | 400 ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 404 ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_PS, in svga_reemit_fs_bindings() 443 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL); in emit_hw_fs() 475 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, variant); in emit_hw_fs()
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H A D | svga_shader.h | 477 return SVGA3D_SHADERTYPE_PS; in svga_shader_type() 510 assert(!variant || variant->type == SVGA3D_SHADERTYPE_PS); in svga_fs_variant()
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