Searched refs:SV_AMULET_HIGHLANDS (Results 1 – 7 of 7) sorted by relevance
801 (o_ptr->sval == SV_AMULET_HIGHLANDS || o_ptr->sval == SV_AMULET_HIGHLANDS2)) {962 (x_ptr->sval != SV_AMULET_HIGHLANDS && x_ptr->sval != SV_AMULET_HIGHLANDS2))
5740 if ((o_ptr->tval == TV_AMULET) && (o_ptr->sval == SV_AMULET_HIGHLANDS)) {5787 if ((o_ptr->tval == TV_AMULET) && (o_ptr->sval == SV_AMULET_HIGHLANDS))5810 if ((o_ptr->tval == TV_AMULET) && (o_ptr->sval == SV_AMULET_HIGHLANDS)) {
2109 …(p_ptr->inventory[i].sval == SV_AMULET_HIGHLANDS || p_ptr->inventory[i].sval == SV_AMULET_HIGHLAND… in player_setup()
7657 invcopy(o_ptr, lookup_kind(TV_AMULET, SV_AMULET_HIGHLANDS));7755 if (p_ptr->inventory[j].tval == TV_AMULET && p_ptr->inventory[j].sval == SV_AMULET_HIGHLANDS) {7907 ((p_ptr->inventory[j].sval == SV_AMULET_HIGHLANDS) ||
7558 … if (p_ptr->inventory[j].tval == TV_AMULET && p_ptr->inventory[j].sval == SV_AMULET_HIGHLANDS)7567 … if (p_ptr->inventory[j].tval == TV_AMULET && p_ptr->inventory[j].sval == SV_AMULET_HIGHLANDS) {
1854 (o_ptr->sval == SV_AMULET_HIGHLANDS || o_ptr->sval == SV_AMULET_HIGHLANDS2)) { in carry()
3281 #define SV_AMULET_HIGHLANDS 32 /* for highlander games */ macro