Searched refs:SV_AMULET_HIGHLANDS2 (Results 1 – 6 of 6) sorted by relevance
801 (o_ptr->sval == SV_AMULET_HIGHLANDS || o_ptr->sval == SV_AMULET_HIGHLANDS2)) {962 (x_ptr->sval != SV_AMULET_HIGHLANDS && x_ptr->sval != SV_AMULET_HIGHLANDS2))
2109 …r->inventory[i].sval == SV_AMULET_HIGHLANDS || p_ptr->inventory[i].sval == SV_AMULET_HIGHLANDS2)) { in player_setup()
7756 invcopy(&p_ptr->inventory[j], lookup_kind(TV_AMULET, SV_AMULET_HIGHLANDS2));7908 (p_ptr->inventory[j].sval == SV_AMULET_HIGHLANDS2))) {
7559 … invcopy(&p_ptr->inventory[j], lookup_kind(TV_AMULET, SV_AMULET_HIGHLANDS2));7568 … invcopy(&p_ptr->inventory[j], lookup_kind(TV_AMULET, SV_AMULET_HIGHLANDS2));
1854 (o_ptr->sval == SV_AMULET_HIGHLANDS || o_ptr->sval == SV_AMULET_HIGHLANDS2)) { in carry()
3287 #define SV_AMULET_HIGHLANDS2 42 /* for highlander games, with ESP */ macro