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Searched refs:SV_AddBlend (Results 1 – 25 of 34) sorted by relevance

12

/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dp_view.c403 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
442 SV_AddBlend (1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
444 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
446 SV_AddBlend (0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
455 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
464 SV_AddBlend (0.9, 0.7, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
473 SV_AddBlend (1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
481 SV_AddBlend (0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
489 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
497 SV_AddBlend (1, 1, 1, brightness, ent->client->ps.blend); in SV_CalcBlend()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dp_view.c438 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
477 SV_AddBlend (1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
479 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
481 SV_AddBlend (0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
490 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
499 SV_AddBlend (0.9, 0.7, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
508 SV_AddBlend (1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
516 SV_AddBlend (0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
524 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
532 SV_AddBlend (1, 1, 1, brightness, ent->client->ps.blend); in SV_CalcBlend()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dp_view.c472 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
511 SV_AddBlend (1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
513 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
515 SV_AddBlend (0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
524 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
532 SV_AddBlend (1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
540 SV_AddBlend (0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
548 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
565 SV_AddBlend(1, 1, 1, alpha, ent->client->ps.blend); in SV_CalcBlend()
571 SV_AddBlend(1,1,1,1, ent->client->ps.blend); in SV_CalcBlend()
[all …]
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dp_view.c409 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
448 SV_AddBlend (1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
450 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
452 SV_AddBlend (0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
481 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
491 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
499 SV_AddBlend (1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
507 SV_AddBlend (0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
515 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
520 SV_AddBlend (ent->client->damage_blend[0],ent->client->damage_blend[1] in SV_CalcBlend()
[all …]
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dp_view.c378 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
417 SV_AddBlend (1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
419 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
421 SV_AddBlend (0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
430 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
439 SV_AddBlend (1, 0.2, 0.5, 0.08, ent->client->ps.blend); in SV_CalcBlend()
447 SV_AddBlend (1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
455 SV_AddBlend (0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
463 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
468 SV_AddBlend (ent->client->damage_blend[0],ent->client->damage_blend[1] in SV_CalcBlend()
[all …]
/dports/games/quake2-psychomod/psychomod/src/
H A Dp_view.c438 SV_AddBlend (0.2, 0.2, 0.6, 0.3, ent->client->ps.blend); in SV_CalcBlend()
468 SV_AddBlend (1, 1, 1, h_temp, ent->client->ps.blend); in SV_CalcBlend()
473 SV_AddBlend (0.2, 0.2, 0.6, 0.3, ent->client->ps.blend); in SV_CalcBlend()
487 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
491 SV_AddBlend (0, 0, 0.5, 0.3, ent->client->ps.blend); in SV_CalcBlend()
493 SV_AddBlend (-0.5, -0.5, 0, 0.5, ent->client->ps.blend); in SV_CalcBlend()
495 SV_AddBlend (0.1, 0.5, 0.7, 0.7, ent->client->ps.blend); in SV_CalcBlend()
513 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
529 SV_AddBlend (0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
579 SV_AddBlend (1.0, 0.4, 0.0, 0.65, ent->client->ps.blend); in SV_CalcBlend()
[all …]
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dp_view.c382 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
500 SV_AddBlend (1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
502 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
504 SV_AddBlend (0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
542 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
550 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
558 SV_AddBlend (1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
566 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
574 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
582 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dp_view.c382 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
500 SV_AddBlend (1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
502 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
504 SV_AddBlend (0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
542 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
550 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
558 SV_AddBlend (1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
566 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
574 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
582 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_view.c397 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
436 SV_AddBlend (1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
438 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
440 SV_AddBlend (0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
449 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
457 SV_AddBlend (1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
465 SV_AddBlend (0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
473 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
478 SV_AddBlend (ent->client->damage_blend[0],ent->client->damage_blend[1] in SV_CalcBlend()
482 SV_AddBlend (0.85, 0.7, 0.3, ent->client->bonus_alpha, ent->client->ps.blend); in SV_CalcBlend()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_view.c397 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
436 SV_AddBlend (1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
438 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
440 SV_AddBlend (0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
449 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
457 SV_AddBlend (1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
465 SV_AddBlend (0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
473 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
478 SV_AddBlend (ent->client->damage_blend[0],ent->client->damage_blend[1] in SV_CalcBlend()
482 SV_AddBlend (0.85, 0.7, 0.3, ent->client->bonus_alpha, ent->client->ps.blend); in SV_CalcBlend()
/dports/games/q2pro/q2pro/game/
H A Dp_view.c397 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
436 SV_AddBlend (1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
438 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
440 SV_AddBlend (0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
449 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
457 SV_AddBlend (1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
465 SV_AddBlend (0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
473 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
478 SV_AddBlend (ent->client->damage_blend[0],ent->client->damage_blend[1] in SV_CalcBlend()
482 SV_AddBlend (0.85, 0.7, 0.3, ent->client->bonus_alpha, ent->client->ps.blend); in SV_CalcBlend()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_view.c397 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
436 SV_AddBlend (1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
438 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
440 SV_AddBlend (0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
449 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
457 SV_AddBlend (1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
465 SV_AddBlend (0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
473 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
478 SV_AddBlend (ent->client->damage_blend[0],ent->client->damage_blend[1] in SV_CalcBlend()
482 SV_AddBlend (0.85, 0.7, 0.3, ent->client->bonus_alpha, ent->client->ps.blend); in SV_CalcBlend()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_view.c378 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
417 SV_AddBlend (1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
419 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
421 SV_AddBlend (0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
430 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
438 SV_AddBlend (1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
446 SV_AddBlend (0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
454 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
459 SV_AddBlend (ent->client->damage_blend[0],ent->client->damage_blend[1] in SV_CalcBlend()
463 SV_AddBlend (0.85, 0.7, 0.3, ent->client->bonus_alpha, ent->client->ps.blend); in SV_CalcBlend()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_view.c347 void SV_AddBlend(float r, float g, float b, float a, float *v_blend){ in SV_AddBlend() function
382 SV_AddBlend(1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
384 SV_AddBlend(0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
386 SV_AddBlend(0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
394 SV_AddBlend(0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
400 SV_AddBlend(1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
406 SV_AddBlend(0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
412 SV_AddBlend(0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
417 SV_AddBlend(ent->client->damage_blend[0], ent->client->damage_blend[1], in SV_CalcBlend()
421 SV_AddBlend(0.85, 0.7, 0.3, ent->client->bonus_alpha, ent->client->ps.blend); in SV_CalcBlend()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dp_view.c369 void SV_AddBlend(float r, float g, float b, float a, float *v_blend){ in SV_AddBlend() function
404 SV_AddBlend(1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
406 SV_AddBlend(0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
408 SV_AddBlend(0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
416 SV_AddBlend(0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
422 SV_AddBlend(1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
428 SV_AddBlend(0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
434 SV_AddBlend(0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
439 SV_AddBlend(ent->client->damage_blend[0], ent->client->damage_blend[1] in SV_CalcBlend()
443 SV_AddBlend(0.85, 0.7, 0.3, ent->client->bonus_alpha, ent->client->ps.blend); in SV_CalcBlend()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dp_view.c397 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
436 SV_AddBlend (1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
438 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
440 SV_AddBlend (0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
449 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
457 SV_AddBlend (1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
465 SV_AddBlend (0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
473 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
478 SV_AddBlend (ent->client->damage_blend[0],ent->client->damage_blend[1] in SV_CalcBlend()
482 SV_AddBlend (0.85, 0.7, 0.3, ent->client->bonus_alpha, ent->client->ps.blend); in SV_CalcBlend()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dp_view.c397 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
436 SV_AddBlend (1.0f, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
438 SV_AddBlend (0.0, 0.1f, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
440 SV_AddBlend (0.5f, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
449 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
457 SV_AddBlend (1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
465 SV_AddBlend (0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
473 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
478 SV_AddBlend (ent->client->damage_blend[0],ent->client->damage_blend[1] in SV_CalcBlend()
482 SV_AddBlend (0.85, 0.7, 0.3, ent->client->bonus_alpha, ent->client->ps.blend); in SV_CalcBlend()
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_view.c397 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
436 SV_AddBlend (1.0f, 0.3f, 0.0f, 0.6f, ent->client->ps.viewBlend); in SV_CalcBlend()
438 SV_AddBlend (0.0f, 0.1f, 0.05f, 0.6f, ent->client->ps.viewBlend); in SV_CalcBlend()
440 SV_AddBlend (0.5f, 0.3f, 0.2f, 0.4f, ent->client->ps.viewBlend); in SV_CalcBlend()
449 SV_AddBlend (0, 0, 1, 0.08f, ent->client->ps.viewBlend); in SV_CalcBlend()
457 SV_AddBlend (1, 1, 0, 0.08f, ent->client->ps.viewBlend); in SV_CalcBlend()
465 SV_AddBlend (0, 1, 0, 0.08f, ent->client->ps.viewBlend); in SV_CalcBlend()
473 SV_AddBlend (0.4f, 1, 0.4f, 0.04f, ent->client->ps.viewBlend); in SV_CalcBlend()
478 SV_AddBlend (ent->client->damage_blend[0],ent->client->damage_blend[1] in SV_CalcBlend()
482 SV_AddBlend (0.85f, 0.7f, 0.3f, ent->client->bonus_alpha, ent->client->ps.viewBlend); in SV_CalcBlend()
/dports/games/quake2-relay/relay-0.4/replay/
H A Drp_view.c34 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
71 SV_AddBlend (1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
73 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
75 SV_AddBlend (0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dp_view.c414 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
453 SV_AddBlend (1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
455 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
457 SV_AddBlend (0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
466 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
475 SV_AddBlend (1, 0.2, 0.5, 0.08, ent->client->ps.blend); in SV_CalcBlend()
483 SV_AddBlend (1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
491 SV_AddBlend (0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
499 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
504 SV_AddBlend (ent->client->damage_blend[0],ent->client->damage_blend[1] in SV_CalcBlend()
[all …]
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_view.c397 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
436 SV_AddBlend (1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
438 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
440 SV_AddBlend (0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
449 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
457 SV_AddBlend (1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
465 SV_AddBlend (0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
473 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
478 SV_AddBlend (ent->client->damage_blend[0],ent->client->damage_blend[1] in SV_CalcBlend()
482 SV_AddBlend (0.85, 0.7, 0.3, ent->client->bonus_alpha, ent->client->ps.blend); in SV_CalcBlend()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_view.c397 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
436 SV_AddBlend (1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
438 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
440 SV_AddBlend (0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
449 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
457 SV_AddBlend (1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
465 SV_AddBlend (0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
473 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
478 SV_AddBlend (ent->client->damage_blend[0],ent->client->damage_blend[1] in SV_CalcBlend()
482 SV_AddBlend (0.85, 0.7, 0.3, ent->client->bonus_alpha, ent->client->ps.blend); in SV_CalcBlend()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dp_view.c401 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
440 SV_AddBlend (1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
442 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
444 SV_AddBlend (0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
453 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
461 SV_AddBlend (1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
469 SV_AddBlend (0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
477 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
483 SV_AddBlend (ent->client->damage_blend[0],ent->client->damage_blend[1] in SV_CalcBlend()
487 SV_AddBlend (0.85, 0.7, 0.3, ent->client->bonus_alpha, ent->client->ps.blend); in SV_CalcBlend()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_view.c397 void SV_AddBlend (float r, float g, float b, float a, float *v_blend) in SV_AddBlend() function
436 SV_AddBlend (1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
438 SV_AddBlend (0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
440 SV_AddBlend (0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
449 SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
457 SV_AddBlend (1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
465 SV_AddBlend (0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
473 SV_AddBlend (0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
478 SV_AddBlend (ent->client->damage_blend[0],ent->client->damage_blend[1] in SV_CalcBlend()
482 SV_AddBlend (0.85, 0.7, 0.3, ent->client->bonus_alpha, ent->client->ps.blend); in SV_CalcBlend()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_view.c369 void SV_AddBlend(float r, float g, float b, float a, float *v_blend){ in SV_AddBlend() function
404 SV_AddBlend(1.0, 0.3, 0.0, 0.6, ent->client->ps.blend); in SV_CalcBlend()
406 SV_AddBlend(0.0, 0.1, 0.05, 0.6, ent->client->ps.blend); in SV_CalcBlend()
408 SV_AddBlend(0.5, 0.3, 0.2, 0.4, ent->client->ps.blend); in SV_CalcBlend()
416 SV_AddBlend(0, 0, 1, 0.08, ent->client->ps.blend); in SV_CalcBlend()
422 SV_AddBlend(1, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
428 SV_AddBlend(0, 1, 0, 0.08, ent->client->ps.blend); in SV_CalcBlend()
434 SV_AddBlend(0.4, 1, 0.4, 0.04, ent->client->ps.blend); in SV_CalcBlend()
439 SV_AddBlend(ent->client->damage_blend[0], ent->client->damage_blend[1] in SV_CalcBlend()
443 SV_AddBlend(0.85, 0.7, 0.3, ent->client->bonus_alpha, ent->client->ps.blend); in SV_CalcBlend()

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