Home
last modified time | relevance | path

Searched refs:SV_COSTUME (Results 1 – 8 of 8) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dcave.c2186 …>inventory[INVEN_BODY].tval == TV_SOFT_ARMOR) && (p_ptr->inventory[INVEN_BODY].sval == SV_COSTUME))
3323 …ventory[INVEN_BODY].tval == TV_SOFT_ARMOR) && (p2_ptr->inventory[INVEN_BODY].sval == SV_COSTUME)) {
3330 …ventory[INVEN_BODY].tval == TV_SOFT_ARMOR) && (p2_ptr->inventory[INVEN_BODY].sval == SV_COSTUME)) {
3624 …nventory[INVEN_BODY].tval == TV_SOFT_ARMOR) && (p_ptr->inventory[INVEN_BODY].sval == SV_COSTUME)) {
3733 …[INVEN_BODY].tval == TV_SOFT_ARMOR) && (p_ptr->inventory[INVEN_BODY].sval == SV_COSTUME))) c = 'b';
4171 …nventory[INVEN_BODY].tval == TV_SOFT_ARMOR) && (p_ptr->inventory[INVEN_BODY].sval == SV_COSTUME)) {
H A Dlua_bind.c1149 …nventory[INVEN_BODY].tval == TV_SOFT_ARMOR) && (p_ptr->inventory[INVEN_BODY].sval == SV_COSTUME)) { in lua_takeoff_costumes()
H A Dobject2.c1735 if ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_COSTUME)) {
1953 if ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_COSTUME)) {
2798 if ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_COSTUME)) {
3197 if ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_COSTUME)) {
4495 if (o_ptr->sval == SV_COSTUME) {
5660 if (o_ptr->tval == TV_SOFT_ARMOR && o_ptr->sval == SV_COSTUME) return;
H A Dcmd3.c823 if ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_COSTUME)) {
3169 …nventory[INVEN_BODY].tval == TV_SOFT_ARMOR) && (q_ptr->inventory[INVEN_BODY].sval == SV_COSTUME)) {
H A Dstore.c1996 if (o_ptr->sval == SV_COSTUME) force_num = 1;
4687 if ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_COSTUME)) {
H A Drandart.c1859 if ((k_ptr->tval == TV_SOFT_ARMOR) && (k_ptr->sval == SV_COSTUME)) in randart_make()
H A Dobject1.c2872 if (known && aware && (o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_COSTUME)) { in object_desc()
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h3197 #define SV_COSTUME 24 /* Halloween costume */ macro