Searched refs:SV_COSTUME (Results 1 – 8 of 8) sorted by relevance
2186 …>inventory[INVEN_BODY].tval == TV_SOFT_ARMOR) && (p_ptr->inventory[INVEN_BODY].sval == SV_COSTUME))3323 …ventory[INVEN_BODY].tval == TV_SOFT_ARMOR) && (p2_ptr->inventory[INVEN_BODY].sval == SV_COSTUME)) {3330 …ventory[INVEN_BODY].tval == TV_SOFT_ARMOR) && (p2_ptr->inventory[INVEN_BODY].sval == SV_COSTUME)) {3624 …nventory[INVEN_BODY].tval == TV_SOFT_ARMOR) && (p_ptr->inventory[INVEN_BODY].sval == SV_COSTUME)) {3733 …[INVEN_BODY].tval == TV_SOFT_ARMOR) && (p_ptr->inventory[INVEN_BODY].sval == SV_COSTUME))) c = 'b';4171 …nventory[INVEN_BODY].tval == TV_SOFT_ARMOR) && (p_ptr->inventory[INVEN_BODY].sval == SV_COSTUME)) {
1149 …nventory[INVEN_BODY].tval == TV_SOFT_ARMOR) && (p_ptr->inventory[INVEN_BODY].sval == SV_COSTUME)) { in lua_takeoff_costumes()
1735 if ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_COSTUME)) {1953 if ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_COSTUME)) {2798 if ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_COSTUME)) {3197 if ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_COSTUME)) {4495 if (o_ptr->sval == SV_COSTUME) {5660 if (o_ptr->tval == TV_SOFT_ARMOR && o_ptr->sval == SV_COSTUME) return;
823 if ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_COSTUME)) {3169 …nventory[INVEN_BODY].tval == TV_SOFT_ARMOR) && (q_ptr->inventory[INVEN_BODY].sval == SV_COSTUME)) {
1996 if (o_ptr->sval == SV_COSTUME) force_num = 1;4687 if ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_COSTUME)) {
1859 if ((k_ptr->tval == TV_SOFT_ARMOR) && (k_ptr->sval == SV_COSTUME)) in randart_make()
2872 if (known && aware && (o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_COSTUME)) { in object_desc()
3197 #define SV_COSTUME 24 /* Halloween costume */ macro