Searched refs:SV_ClientAddMessage (Results 1 – 8 of 8) sorted by relevance
/dports/games/q2pro/q2pro/source/ |
H A D | sv_user.c | 146 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_WritePlainConfigstrings() 168 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_WritePlainBaselines() 202 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_WriteCompressedConfigstringsStream() 212 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_WriteCompressedConfigstringsStream() 224 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_WriteCompressedConfigstringsStream() 263 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_WriteCompressedBaselinesStream() 273 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_WriteCompressedBaselinesStream() 285 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_WriteCompressedBaselinesStream() 313 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_FlushZPacket() 544 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_New_f() [all …]
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H A D | sv_game.c | 68 SV_ClientAddMessage( client, flags ); in PF_Unicast() 76 SV_ClientAddMessage( client, flags ); in PF_Unicast() 134 SV_ClientAddMessage( client, MSG_RELIABLE ); in PF_bprintf() 205 SV_ClientAddMessage( client, MSG_RELIABLE ); in PF_cprintf() 355 SV_ClientAddMessage( client, MSG_RELIABLE ); in PF_Configstring()
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H A D | mvd_client.c | 285 SV_ClientAddMessage( client->cl, MSG_RELIABLE|MSG_CLEAR ); in MVD_UpdateLayoutClients() 305 SV_ClientAddMessage( client->cl, MSG_RELIABLE|MSG_CLEAR ); in MVD_UpdateLayoutScores() 417 SV_ClientAddMessage( client->cl, MSG_RELIABLE|MSG_CLEAR ); in MVD_GameStartFollowing() 653 SV_ClientAddMessage( client, flags ); in MVD_Multicast() 835 SV_ClientAddMessage( client, flags ); in MVD_FrameParseUnicast() 840 SV_ClientAddMessage( client, flags ); in MVD_FrameParseUnicast() 871 SV_ClientAddMessage( client, flags ); in MVD_FrameParseUnicast() 877 SV_ClientAddMessage( client, flags ); in MVD_FrameParseUnicast() 929 SV_ClientAddMessage( client, MSG_RELIABLE ); in MVD_FrameParseConfigstring() 1044 SV_ClientAddMessage( client, MSG_RELIABLE ); in MVD_TransitionGamestate() [all …]
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H A D | sv_send.c | 45 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_FlushRedirect() 143 SV_ClientAddMessage( client, MSG_RELIABLE|MSG_CLEAR ); in SV_ClientPrintf() 182 SV_ClientAddMessage( client, MSG_RELIABLE ); in SV_BroadcastPrintf() 213 SV_ClientAddMessage( client, MSG_RELIABLE ); in SV_BroadcastCommand() 311 SV_ClientAddMessage( client, flags ); in SV_Multicast() 456 void SV_ClientAddMessage( client_t *client, int flags ) { in SV_ClientAddMessage() function
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H A D | sv_ccmds.c | 955 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_Stuff_f() 987 SV_ClientAddMessage( client, MSG_RELIABLE ); in SV_Stuffall_f()
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H A D | mvd_parse.c | 383 SV_ClientAddMessage( client, MSG_RELIABLE ); in MVD_Precache_f() 1481 SV_ClientAddMessage( client, MSG_RELIABLE ); in MVD_Changing_f()
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H A D | sv_main.c | 145 SV_ClientAddMessage( client, MSG_RELIABLE|MSG_CLEAR ); in SV_DropClient()
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/dports/games/q2pro/q2pro/include/ |
H A D | server.h | 345 void SV_ClientAddMessage( client_t *client, int flags );
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