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Searched refs:SV_ClientAddMessage (Results 1 – 8 of 8) sorted by relevance

/dports/games/q2pro/q2pro/source/
H A Dsv_user.c146 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_WritePlainConfigstrings()
168 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_WritePlainBaselines()
202 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_WriteCompressedConfigstringsStream()
212 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_WriteCompressedConfigstringsStream()
224 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_WriteCompressedConfigstringsStream()
263 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_WriteCompressedBaselinesStream()
273 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_WriteCompressedBaselinesStream()
285 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_WriteCompressedBaselinesStream()
313 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_FlushZPacket()
544 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_New_f()
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H A Dsv_game.c68 SV_ClientAddMessage( client, flags ); in PF_Unicast()
76 SV_ClientAddMessage( client, flags ); in PF_Unicast()
134 SV_ClientAddMessage( client, MSG_RELIABLE ); in PF_bprintf()
205 SV_ClientAddMessage( client, MSG_RELIABLE ); in PF_cprintf()
355 SV_ClientAddMessage( client, MSG_RELIABLE ); in PF_Configstring()
H A Dmvd_client.c285 SV_ClientAddMessage( client->cl, MSG_RELIABLE|MSG_CLEAR ); in MVD_UpdateLayoutClients()
305 SV_ClientAddMessage( client->cl, MSG_RELIABLE|MSG_CLEAR ); in MVD_UpdateLayoutScores()
417 SV_ClientAddMessage( client->cl, MSG_RELIABLE|MSG_CLEAR ); in MVD_GameStartFollowing()
653 SV_ClientAddMessage( client, flags ); in MVD_Multicast()
835 SV_ClientAddMessage( client, flags ); in MVD_FrameParseUnicast()
840 SV_ClientAddMessage( client, flags ); in MVD_FrameParseUnicast()
871 SV_ClientAddMessage( client, flags ); in MVD_FrameParseUnicast()
877 SV_ClientAddMessage( client, flags ); in MVD_FrameParseUnicast()
929 SV_ClientAddMessage( client, MSG_RELIABLE ); in MVD_FrameParseConfigstring()
1044 SV_ClientAddMessage( client, MSG_RELIABLE ); in MVD_TransitionGamestate()
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H A Dsv_send.c45 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_FlushRedirect()
143 SV_ClientAddMessage( client, MSG_RELIABLE|MSG_CLEAR ); in SV_ClientPrintf()
182 SV_ClientAddMessage( client, MSG_RELIABLE ); in SV_BroadcastPrintf()
213 SV_ClientAddMessage( client, MSG_RELIABLE ); in SV_BroadcastCommand()
311 SV_ClientAddMessage( client, flags ); in SV_Multicast()
456 void SV_ClientAddMessage( client_t *client, int flags ) { in SV_ClientAddMessage() function
H A Dsv_ccmds.c955 SV_ClientAddMessage( sv_client, MSG_RELIABLE|MSG_CLEAR ); in SV_Stuff_f()
987 SV_ClientAddMessage( client, MSG_RELIABLE ); in SV_Stuffall_f()
H A Dmvd_parse.c383 SV_ClientAddMessage( client, MSG_RELIABLE ); in MVD_Precache_f()
1481 SV_ClientAddMessage( client, MSG_RELIABLE ); in MVD_Changing_f()
H A Dsv_main.c145 SV_ClientAddMessage( client, MSG_RELIABLE|MSG_CLEAR ); in SV_DropClient()
/dports/games/q2pro/q2pro/include/
H A Dserver.h345 void SV_ClientAddMessage( client_t *client, int flags );