Searched refs:SV_GAMEMODE (Results 1 – 8 of 8) sorted by relevance
/dports/games/cube/cube_source/src/ |
H A D | serverutil.cpp | 44 SV_PING, 2, SV_PONG, 2, SV_CLIENTPING, 2, SV_GAMEMODE, 2,
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H A D | cube.h | 150 SV_PING, SV_PONG, SV_CLIENTPING, SV_GAMEMODE, enumerator
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H A D | clients2c.cpp | 321 case SV_GAMEMODE: in localservertoclient()
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H A D | clientgame.cpp | 8 void mode(int n) { addmsg(1, 2, SV_GAMEMODE, nextmode = n); }; in mode()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | protocol.h | 28 SV_PING, SV_PONG, SV_CLIENTPING, SV_GAMEMODE, enumerator
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H A D | protocol.cpp | 331 SV_PING, 2, SV_PONG, 2, SV_CLIENTPING, 2, SV_GAMEMODE, 2,
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H A D | clients2c.cpp | 1013 case SV_GAMEMODE: in parsemessages()
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H A D | clientgame.cpp | 17 if(m_mp(*n) || !multiplayer()) addmsg(SV_GAMEMODE, "ri", *n); in mode()
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