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Searched refs:SV_GAMEMODE (Results 1 – 8 of 8) sorted by relevance

/dports/games/cube/cube_source/src/
H A Dserverutil.cpp44 SV_PING, 2, SV_PONG, 2, SV_CLIENTPING, 2, SV_GAMEMODE, 2,
H A Dcube.h150 SV_PING, SV_PONG, SV_CLIENTPING, SV_GAMEMODE, enumerator
H A Dclients2c.cpp321 case SV_GAMEMODE: in localservertoclient()
H A Dclientgame.cpp8 void mode(int n) { addmsg(1, 2, SV_GAMEMODE, nextmode = n); }; in mode()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dprotocol.h28 SV_PING, SV_PONG, SV_CLIENTPING, SV_GAMEMODE, enumerator
H A Dprotocol.cpp331 SV_PING, 2, SV_PONG, 2, SV_CLIENTPING, 2, SV_GAMEMODE, 2,
H A Dclients2c.cpp1013 case SV_GAMEMODE: in parsemessages()
H A Dclientgame.cpp17 if(m_mp(*n) || !multiplayer()) addmsg(SV_GAMEMODE, "ri", *n); in mode()