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Searched refs:SV_RING_SPECIAL (Results 1 – 5 of 5) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Drandart.c284 if (a_ptr->sval == SV_RING_SPECIAL) p += 20; in artifact_power()
1881 if ((k_ptr->tval == TV_RING) && (k_ptr->sval == SV_RING_SPECIAL)) { in randart_make()
1902 …((k_ptr->tval == TV_RING) && (k_ptr->sval == SV_RING_SPECIAL))) { /* rings of power would lose the… in randart_make()
1919 if ((k_ptr->tval != TV_RING) || (k_ptr->sval != SV_RING_SPECIAL)) { in randart_make()
H A Dobject1.c2022 if (o_ptr->sval == SV_RING_SPECIAL) basenm = "Ring of Power"; /* except for rings of power */ in object_desc()
2448 if(o_ptr->tval == TV_RING && o_ptr->sval == SV_RING_SPECIAL){ in object_desc()
2792 if (o_ptr->bpval && !(o_ptr->tval == TV_RING && o_ptr->sval == SV_RING_SPECIAL)) { in object_desc()
H A Dobject2.c6150 if ((k_ptr->tval == TV_RING) && (k_ptr->sval == SV_RING_SPECIAL)) p = 0;
H A Dxtra2.c5590 invcopy(qq_ptr, lookup_kind(TV_RING, SV_RING_SPECIAL));
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h3295 #define SV_RING_SPECIAL 5 macro