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Searched refs:SV_WAND_ANNIHILATION (Results 1 – 10 of 10) sorted by relevance

/dports/games/mangband/mangband-1.5.3/src/server/
H A Dmdefines.h1594 #define SV_WAND_ANNIHILATION 25 macro
H A Duse-obj.c1645 case SV_WAND_ANNIHILATION: in aim_wand()
H A Dobject2.c2329 case SV_WAND_ANNIHILATION: o_ptr->pval = randint1(2) + 1; break; in charge_wand()
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h2789 …((tval) == TV_WAND && ((sval) == SV_WAND_ANNIHILATION || (sval) == SV_WAND_ROCKETS || (sval) == SV…
3419 #define SV_WAND_ANNIHILATION 25 macro
/dports/games/zangband/zangband/src/
H A Ddefines.h2185 #define SV_WAND_ANNIHILATION 25 macro
H A Dzborg4.c2234 case SV_WAND_ANNIHILATION: in borg_notice_wands()
H A Dzbmagic2.c3030 case SV_WAND_ANNIHILATION: in borg_wand_damage_monster()
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dtraps.c3990 case SV_WAND_ANNIHILATION: in mon_hit_trap_aux_wand()
H A Dcmd6.c3769 case SV_WAND_ANNIHILATION:
H A Dobject2.c4236 case SV_WAND_ANNIHILATION: o_ptr->pval = randint(2) + 1; break;