Searched refs:SWING_PERFECT (Results 1 – 3 of 3) sorted by relevance
30 m_swingError = SWING_PERFECT; in HitMark()152 case SWING_PERFECT: in RedrawAlpha()
143 #define SWING_PERFECT 0 macro
62 m_swingError = SWING_PERFECT; in Player()100 m_swingError = SWING_PERFECT; in Player()1280 m_swingError = SWING_PERFECT; in SwingError()