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Searched refs:SWITCH_POWERED (Results 1 – 2 of 2) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmechanisms.cpp851 switch_power = SWITCH_POWERED; in actSignalTimer()
872 if ( switch_power == SWITCH_POWERED ) in actSignalTimer()
883 switch_power = SWITCH_POWERED; in actSignalTimer()
890 switch_power = SWITCH_POWERED; in actSignalTimer()
943 … (switch_power == SWITCH_POWERED) ? powerable->circuitPowerOn() : powerable->circuitPowerOff(); in actSignalTimer()
954 … (switch_power == SWITCH_POWERED) ? powerable->mechanismPowerOn() : powerable->mechanismPowerOff(); in actSignalTimer()
960 … (switch_power == SWITCH_POWERED) ? powerable->mechanismPowerOn() : powerable->mechanismPowerOff(); in actSignalTimer()
966 … (switch_power == SWITCH_POWERED) ? powerable->mechanismPowerOn() : powerable->mechanismPowerOff(); in actSignalTimer()
972 … (switch_power == SWITCH_POWERED) ? powerable->mechanismPowerOn() : powerable->mechanismPowerOff(); in actSignalTimer()
981 … (switch_power == SWITCH_POWERED) ? powerable->mechanismPowerOn() : powerable->mechanismPowerOff(); in actSignalTimer()
H A Dentity.hpp114 static const int SWITCH_POWERED = 1; member in Entity