Searched refs:S_1UP (Results 1 – 5 of 5) sorted by relevance
41 #define S_1UP 8 macro
166 #define S_1UP 8 macro
100 SOUND[S_1UP] = Mix_LoadWAV (DATADIR "sfx/1-up.wav"); in loadGlobalSprites()
99 PLAYSOUND1(S_1UP); in update()
515 PLAYSOUND1(S_1UP); in drawLevel()