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Searched refs:S_1UP (Results 1 – 5 of 5) sorted by relevance

/dports/games/openjazz/openjazz-20190106/src/io/
H A Dsound.h41 #define S_1UP 8 macro
/dports/games/megamario/MegaMario_v1.7_full/src/
H A DGlobal.h166 #define S_1UP 8 macro
H A Dglobal.cpp100 SOUND[S_1UP] = Mix_LoadWAV (DATADIR "sfx/1-up.wav"); in loadGlobalSprites()
H A Dbonus.cpp99 PLAYSOUND1(S_1UP); in update()
H A Dlevels.cpp515 PLAYSOUND1(S_1UP); in drawLevel()