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Searched refs:S_CHAT (Results 1 – 15 of 15) sorted by relevance

/dports/games/prboom/prboom-2.5.0/src/
H A Dm_menu.h96 #define S_CHAT 0x40 // Chat String macro
121 #define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NU…
123 #define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE)
125 #define S_STRING (S_CHAT|S_FILE)
H A Dm_menu.c2067 case S_CHAT: in M_DrawInstructions()
3460 {"1",S_CHAT,m_null,CS_X,CS_Y+ 1*8, {"chatmacro1"}},
3461 {"2",S_CHAT,m_null,CS_X,CS_Y+ 2*8, {"chatmacro2"}},
3462 {"3",S_CHAT,m_null,CS_X,CS_Y+ 3*8, {"chatmacro3"}},
3463 {"4",S_CHAT,m_null,CS_X,CS_Y+ 4*8, {"chatmacro4"}},
3464 {"5",S_CHAT,m_null,CS_X,CS_Y+ 5*8, {"chatmacro5"}},
3465 {"6",S_CHAT,m_null,CS_X,CS_Y+ 6*8, {"chatmacro6"}},
3466 {"7",S_CHAT,m_null,CS_X,CS_Y+ 7*8, {"chatmacro7"}},
3467 {"8",S_CHAT,m_null,CS_X,CS_Y+ 8*8, {"chatmacro8"}},
3468 {"9",S_CHAT,m_null,CS_X,CS_Y+ 9*8, {"chatmacro9"}},
[all …]
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dm_menu.h98 #define S_CHAT 0x40 // Chat String macro
126 #define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NU…
128 #define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE)
130 #define S_STRING (S_CHAT|S_FILE)
H A Dm_menu.c2132 case S_CHAT: in M_DrawInstructions()
3683 {"1",S_CHAT,m_null,CS_X,CS_Y+ 1*8, {"chatmacro1"}},
3684 {"2",S_CHAT,m_null,CS_X,CS_Y+ 2*8, {"chatmacro2"}},
3685 {"3",S_CHAT,m_null,CS_X,CS_Y+ 3*8, {"chatmacro3"}},
3686 {"4",S_CHAT,m_null,CS_X,CS_Y+ 4*8, {"chatmacro4"}},
3687 {"5",S_CHAT,m_null,CS_X,CS_Y+ 5*8, {"chatmacro5"}},
3688 {"6",S_CHAT,m_null,CS_X,CS_Y+ 6*8, {"chatmacro6"}},
3689 {"7",S_CHAT,m_null,CS_X,CS_Y+ 7*8, {"chatmacro7"}},
3690 {"8",S_CHAT,m_null,CS_X,CS_Y+ 8*8, {"chatmacro8"}},
3691 {"9",S_CHAT,m_null,CS_X,CS_Y+ 9*8, {"chatmacro9"}},
[all …]
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dm_menu.h100 #define S_CHAT 0x40 // Chat String macro
125 #define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NU…
127 #define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE)
129 #define S_STRING (S_CHAT|S_FILE)
H A Dm_menu.c2075 case S_CHAT: in M_DrawInstructions()
3413 {"1",S_CHAT,m_null,CS_X,CS_Y+ 1*8, {"chatmacro1"},0,0,NULL,NULL},
3414 {"2",S_CHAT,m_null,CS_X,CS_Y+ 2*8, {"chatmacro2"},0,0,NULL,NULL},
3415 {"3",S_CHAT,m_null,CS_X,CS_Y+ 3*8, {"chatmacro3"},0,0,NULL,NULL},
3416 {"4",S_CHAT,m_null,CS_X,CS_Y+ 4*8, {"chatmacro4"},0,0,NULL,NULL},
3417 {"5",S_CHAT,m_null,CS_X,CS_Y+ 5*8, {"chatmacro5"},0,0,NULL,NULL},
3418 {"6",S_CHAT,m_null,CS_X,CS_Y+ 6*8, {"chatmacro6"},0,0,NULL,NULL},
3419 {"7",S_CHAT,m_null,CS_X,CS_Y+ 7*8, {"chatmacro7"},0,0,NULL,NULL},
3420 {"8",S_CHAT,m_null,CS_X,CS_Y+ 8*8, {"chatmacro8"},0,0,NULL,NULL},
3421 {"9",S_CHAT,m_null,CS_X,CS_Y+ 9*8, {"chatmacro9"},0,0,NULL,NULL},
[all …]
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/sfx/
H A Dpackage.cfg24 registersound "sounds/sfx/chat" 254 200 0 0 // S_CHAT (chat beep)
/dports/games/redeclipse16/base-1.6.0/config/sounds/
H A Dsfx.cfg23 registersound "sounds/sfx/chat" 254 200 0 0 // S_CHAT (chat beep)
/dports/games/bloodfrontier/bloodfrontier/data/sounds/
H A Dpackage.cfg52 registersound "sounds/sfx/chat" 224 "air" // S_CHAT
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dgame.h34 …S_RESPAWN, S_CHAT, S_ERROR, S_ALARM, S_V_FLAGSECURED, S_V_FLAGOVERTHROWN, S_V_FLAGPICKUP, S_V_FLAG… enumerator
H A Dclient.cpp408 playsound(S_CHAT, camera1->o, camera1, SND_FORCED); in saytext()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dclient.cpp1154 int snd = S_CHAT; in saytext()
1167 …if(snd >= 0 && !issound(f->cschan)) playsound(snd, f->o, f, snd != S_CHAT ? 0 : SND_DIRECT, -1, -1… in saytext()
H A Dgame.h25 S_BURNED, S_BLEED, S_SHOCK, S_RESPAWN, S_CHAT, S_ERROR, S_ALARM, S_CATCH, S_BOUNCE, enumerator
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dclient.cpp1487 int snd = S_CHAT; in saytext()
1500 …if(snd >= 0 && !issound(f->cschan)) playsound(snd, f->o, f, snd != S_CHAT ? 0 : SND_DIRECT, -1, -1… in saytext()
H A Dgame.h27 S_BURNED, S_BLEED, S_SHOCK, S_RESPAWN, S_CHAT, S_ERROR, S_ALARM, S_CATCH, S_BOUNCE, enumerator