/dports/games/prboom/prboom-2.5.0/src/ |
H A D | m_menu.h | 96 #define S_CHAT 0x40 // Chat String macro 121 #define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NU… 123 #define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE) 125 #define S_STRING (S_CHAT|S_FILE)
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H A D | m_menu.c | 2067 case S_CHAT: in M_DrawInstructions() 3460 {"1",S_CHAT,m_null,CS_X,CS_Y+ 1*8, {"chatmacro1"}}, 3461 {"2",S_CHAT,m_null,CS_X,CS_Y+ 2*8, {"chatmacro2"}}, 3462 {"3",S_CHAT,m_null,CS_X,CS_Y+ 3*8, {"chatmacro3"}}, 3463 {"4",S_CHAT,m_null,CS_X,CS_Y+ 4*8, {"chatmacro4"}}, 3464 {"5",S_CHAT,m_null,CS_X,CS_Y+ 5*8, {"chatmacro5"}}, 3465 {"6",S_CHAT,m_null,CS_X,CS_Y+ 6*8, {"chatmacro6"}}, 3466 {"7",S_CHAT,m_null,CS_X,CS_Y+ 7*8, {"chatmacro7"}}, 3467 {"8",S_CHAT,m_null,CS_X,CS_Y+ 8*8, {"chatmacro8"}}, 3468 {"9",S_CHAT,m_null,CS_X,CS_Y+ 9*8, {"chatmacro9"}}, [all …]
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | m_menu.h | 98 #define S_CHAT 0x40 // Chat String macro 126 #define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NU… 128 #define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE) 130 #define S_STRING (S_CHAT|S_FILE)
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H A D | m_menu.c | 2132 case S_CHAT: in M_DrawInstructions() 3683 {"1",S_CHAT,m_null,CS_X,CS_Y+ 1*8, {"chatmacro1"}}, 3684 {"2",S_CHAT,m_null,CS_X,CS_Y+ 2*8, {"chatmacro2"}}, 3685 {"3",S_CHAT,m_null,CS_X,CS_Y+ 3*8, {"chatmacro3"}}, 3686 {"4",S_CHAT,m_null,CS_X,CS_Y+ 4*8, {"chatmacro4"}}, 3687 {"5",S_CHAT,m_null,CS_X,CS_Y+ 5*8, {"chatmacro5"}}, 3688 {"6",S_CHAT,m_null,CS_X,CS_Y+ 6*8, {"chatmacro6"}}, 3689 {"7",S_CHAT,m_null,CS_X,CS_Y+ 7*8, {"chatmacro7"}}, 3690 {"8",S_CHAT,m_null,CS_X,CS_Y+ 8*8, {"chatmacro8"}}, 3691 {"9",S_CHAT,m_null,CS_X,CS_Y+ 9*8, {"chatmacro9"}}, [all …]
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | m_menu.h | 100 #define S_CHAT 0x40 // Chat String macro 125 #define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NU… 127 #define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE) 129 #define S_STRING (S_CHAT|S_FILE)
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H A D | m_menu.c | 2075 case S_CHAT: in M_DrawInstructions() 3413 {"1",S_CHAT,m_null,CS_X,CS_Y+ 1*8, {"chatmacro1"},0,0,NULL,NULL}, 3414 {"2",S_CHAT,m_null,CS_X,CS_Y+ 2*8, {"chatmacro2"},0,0,NULL,NULL}, 3415 {"3",S_CHAT,m_null,CS_X,CS_Y+ 3*8, {"chatmacro3"},0,0,NULL,NULL}, 3416 {"4",S_CHAT,m_null,CS_X,CS_Y+ 4*8, {"chatmacro4"},0,0,NULL,NULL}, 3417 {"5",S_CHAT,m_null,CS_X,CS_Y+ 5*8, {"chatmacro5"},0,0,NULL,NULL}, 3418 {"6",S_CHAT,m_null,CS_X,CS_Y+ 6*8, {"chatmacro6"},0,0,NULL,NULL}, 3419 {"7",S_CHAT,m_null,CS_X,CS_Y+ 7*8, {"chatmacro7"},0,0,NULL,NULL}, 3420 {"8",S_CHAT,m_null,CS_X,CS_Y+ 8*8, {"chatmacro8"},0,0,NULL,NULL}, 3421 {"9",S_CHAT,m_null,CS_X,CS_Y+ 9*8, {"chatmacro9"},0,0,NULL,NULL}, [all …]
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/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/sfx/ |
H A D | package.cfg | 24 registersound "sounds/sfx/chat" 254 200 0 0 // S_CHAT (chat beep)
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/dports/games/redeclipse16/base-1.6.0/config/sounds/ |
H A D | sfx.cfg | 23 registersound "sounds/sfx/chat" 254 200 0 0 // S_CHAT (chat beep)
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/dports/games/bloodfrontier/bloodfrontier/data/sounds/ |
H A D | package.cfg | 52 registersound "sounds/sfx/chat" 224 "air" // S_CHAT
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | game.h | 34 …S_RESPAWN, S_CHAT, S_ERROR, S_ALARM, S_V_FLAGSECURED, S_V_FLAGOVERTHROWN, S_V_FLAGPICKUP, S_V_FLAG… enumerator
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H A D | client.cpp | 408 playsound(S_CHAT, camera1->o, camera1, SND_FORCED); in saytext()
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | client.cpp | 1154 int snd = S_CHAT; in saytext() 1167 …if(snd >= 0 && !issound(f->cschan)) playsound(snd, f->o, f, snd != S_CHAT ? 0 : SND_DIRECT, -1, -1… in saytext()
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H A D | game.h | 25 S_BURNED, S_BLEED, S_SHOCK, S_RESPAWN, S_CHAT, S_ERROR, S_ALARM, S_CATCH, S_BOUNCE, enumerator
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | client.cpp | 1487 int snd = S_CHAT; in saytext() 1500 …if(snd >= 0 && !issound(f->cschan)) playsound(snd, f->o, f, snd != S_CHAT ? 0 : SND_DIRECT, -1, -1… in saytext()
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H A D | game.h | 27 S_BURNED, S_BLEED, S_SHOCK, S_RESPAWN, S_CHAT, S_ERROR, S_ALARM, S_CATCH, S_BOUNCE, enumerator
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