Home
last modified time | relevance | path

Searched refs:S_CHOICE (Results 1 – 6 of 6) sorted by relevance

/dports/games/prboom/prboom-2.5.0/src/
H A Dm_menu.h113 #define S_CHOICE 0x800000 // this item has several values macro
121 …|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CREDIT|S_CHOICE)
123 #define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE)
127 #define S_HASDEFPTR (S_STRING|S_YESNO|S_NUM|S_WEAP|S_COLOR|S_CRITEM|S_CHOICE)
H A Dm_menu.c1942 if (flags & S_CHOICE) { in M_DrawSetting()
2073 case S_CHOICE: in M_DrawInstructions()
2888 {"Video mode", S_CHOICE|S_PRGWARN, m_null, G_X,
2897 {"Texture filter", S_CHOICE|S_PRGWARN, m_null, G_X,
3009 {"Default skill level", S_CHOICE, m_null, G_X,
3042 {"Filter for walls", S_CHOICE, m_null, G_X,
3048 {"Filter for sprites", S_CHOICE, m_null, G_X,
3051 {"Filter for patches", S_CHOICE, m_null, G_X,
3054 {"Filter for lighting", S_CHOICE, m_null, G_X,
3057 {"Drawing of sprite edges", S_CHOICE, m_null, G_X,
[all …]
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dm_menu.h115 #define S_CHOICE 0x800000 // this item has several values macro
126 …|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CREDIT|S_CHOICE)
128 #define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE)
132 #define S_HASDEFPTR (S_STRING|S_YESNO|S_NUM|S_WEAP|S_COLOR|S_CRITEM|S_CHOICE)
H A Dm_menu.c2000 if (flags & S_CHOICE) { in M_DrawSetting()
2107 …& (S_KEY | S_YESNO | S_WEAP | S_NUM | S_COLOR | S_CRITEM | S_CHAT | S_RESET | S_FILE | S_CHOICE)) { in M_DrawInstructions()
2138 case S_CHOICE: in M_DrawInstructions()
3145 …{"Filter for walls", S_CHOICE, m_null, G_X, G_Y+ 2*8, {"filter_wall"}, 0, 0, NULL, rende…
3146 …{"Filter for floors/ceilings", S_CHOICE, m_null, G_X, G_Y+ 3*8, {"filter_floor"}, 0, 0, NULL, rend…
3147 …{"Filter for sprites", S_CHOICE, m_null, G_X, G_Y+ 4*8, {"filter_sprite"}, 0, 0, NULL, ren…
3148 …{"Filter for patches", S_CHOICE, m_null, G_X, G_Y+ 5*8, {"filter_patch"}, 0, 0, NULL, rend…
3149 …{"Filter for lighting", S_CHOICE, m_null, G_X, G_Y+ 6*8, {"filter_z"}, 0, 0, NULL, renderfi…
3151 …{"Drawing of sprite edges", S_CHOICE, m_null, G_X, G_Y+ 8*8, {"sprite_edges"}, 0, 0, NULL, edge…
3152 …{"Drawing of patch edges", S_CHOICE, m_null, G_X, G_Y+ 9*8, {"patch_edges"}, 0, 0, NULL, edget…
[all …]
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dm_menu.h117 #define S_CHOICE 0x800000 // this item has several values macro
125 …|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CREDIT|S_CHOICE)
127 #define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE)
131 #define S_HASDEFPTR (S_STRING|S_YESNO|S_NUM|S_WEAP|S_COLOR|S_CRITEM|S_CHOICE)
H A Dm_menu.c1941 if (flags & S_CHOICE) { in M_DrawSetting()
2081 case S_CHOICE: in M_DrawInstructions()
2848 {"Framerate", S_CHOICE, m_null, G_X,
2851 {"Gamma Correction", S_CHOICE, m_null, G_X,
2863 {"Play external MP3 files", S_CHOICE, m_null, G_X,
2930 {"Default skill level", S_CHOICE, m_null, G_X,
2967 {"Filter for walls", S_CHOICE, m_null, G_X,
2973 {"Filter for sprites", S_CHOICE, m_null, G_X,
2976 {"Filter for patches", S_CHOICE, m_null, G_X,
2979 {"Filter for lighting", S_CHOICE, m_null, G_X,
[all …]