/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | s_sound.c | 43 #define S_CLIPPING_DIST (1200 * FRACUNIT) macro 55 #define S_ATTENUATOR ((S_CLIPPING_DIST - S_CLOSE_DIST) >> FRACBITS) 362 if (gamemap != 8 && approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams() 394 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams() 396 approx_dist = S_CLIPPING_DIST; in S_AdjustSoundParams() 400 *((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) in S_AdjustSoundParams() 407 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) in S_AdjustSoundParams()
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/dports/games/heretic/glheretic-1.2/gsisound/ |
H A D | soundst.c | 32 #define S_CLIPPING_DIST (1200*0x10000) macro 43 #define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS) 692 && approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams() 720 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams() 721 approx_dist = S_CLIPPING_DIST; in S_AdjustSoundParams() 724 *((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) in S_AdjustSoundParams() 731 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) in S_AdjustSoundParams()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | s_sound.c | 44 #define S_CLIPPING_DIST (1200 * FRACUNIT) macro 56 #define S_ATTENUATOR ((S_CLIPPING_DIST - S_CLOSE_DIST) >> FRACBITS) 582 if (!doom1map8 && approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams() 614 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams() 616 approx_dist = S_CLIPPING_DIST; in S_AdjustSoundParams() 620 *((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) in S_AdjustSoundParams() 627 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) in S_AdjustSoundParams()
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/dports/games/heretic/glheretic-1.2/sndserv/ |
H A D | soundst.h | 39 #define S_CLIPPING_DIST (1200*0x10000) macro 45 #define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS)
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/linux_x/sndserv/ |
H A D | soundst.h | 41 #define S_CLIPPING_DIST (1200*0x10000) macro 47 #define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS)
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | s_sound.c | 52 #define S_CLIPPING_DIST (1200<<FRACBITS) macro 60 #define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS) 621 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams() 640 *vol = (snd_SfxVolume * ((S_CLIPPING_DIST-approx_dist)>>FRACBITS) * 8) in S_AdjustSoundParams()
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/dports/games/heretic/glheretic-1.2/soundclient/ |
H A D | soundst.c | 27 #define S_CLIPPING_DIST (1200*0x10000) macro 38 #define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS) 159 if ( approx_dist > S_CLIPPING_DIST ) in S_AdjustSoundParams() 186 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) / S_ATTENUATOR; in S_AdjustSoundParams()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | s_sound.c | 44 #define S_CLIPPING_DIST (1200 * FRACUNIT) macro 56 #define S_ATTENUATOR ((S_CLIPPING_DIST - S_CLOSE_DIST) >> FRACBITS) 363 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams() 398 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) in S_AdjustSoundParams()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | s_sound.c | 44 #define S_CLIPPING_DIST (1200 * FRACUNIT) macro 56 #define S_ATTENUATOR ((S_CLIPPING_DIST - S_CLOSE_DIST) >> FRACBITS) 363 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams() 398 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) in S_AdjustSoundParams()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | s_sound.c | 50 #define S_CLIPPING_DIST (1200<<FRACBITS) macro 58 #define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS) 672 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams() 691 *vol = (snd_SfxVolume * ((S_CLIPPING_DIST-approx_dist)>>FRACBITS) * 8) in S_AdjustSoundParams()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | s_sound.c | 55 #define S_CLIPPING_DIST (1200<<FRACBITS) macro 63 #define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS) 695 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams() 714 *vol = (snd_SfxVolume * ((S_CLIPPING_DIST-approx_dist)>>FRACBITS) * 8) in S_AdjustSoundParams()
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/dports/games/edge/Edge-1.35-source/ddf/ |
H A D | sfx.h | 28 #define S_CLIPPING_DIST 4000.0f macro
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H A D | sfx.cc | 242 max_distance = S_CLIPPING_DIST; // max_distance in Default()
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | s_sound.cpp | 448 static const fixed_t S_CLIPPING_DIST = 1200 * FRACUNIT; in S_AdjustSoundParamsDoom() local 453 approx_dist = MIN(approx_dist, S_CLIPPING_DIST); in S_AdjustSoundParamsDoom() 455 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParamsDoom() 465 …float attenuation = FIXED2FLOAT(FixedDiv(S_CLIPPING_DIST - approx_dist, S_CLIPPING_DIST - S_CLOSE_… in S_AdjustSoundParamsDoom()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | s_sound.c | 133 #define S_CLIPPING_DIST (1536*0x10000) macro 143 #define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>(FRACBITS+4)) 1175 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams() 1204 INT32 n = (15 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)); in S_AdjustSoundParams()
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