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Searched refs:S_CLIPPING_DIST (Results 1 – 15 of 15) sorted by relevance

/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Ds_sound.c43 #define S_CLIPPING_DIST (1200 * FRACUNIT) macro
55 #define S_ATTENUATOR ((S_CLIPPING_DIST - S_CLOSE_DIST) >> FRACBITS)
362 if (gamemap != 8 && approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams()
394 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams()
396 approx_dist = S_CLIPPING_DIST; in S_AdjustSoundParams()
400 *((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) in S_AdjustSoundParams()
407 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) in S_AdjustSoundParams()
/dports/games/heretic/glheretic-1.2/gsisound/
H A Dsoundst.c32 #define S_CLIPPING_DIST (1200*0x10000) macro
43 #define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS)
692 && approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams()
720 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams()
721 approx_dist = S_CLIPPING_DIST; in S_AdjustSoundParams()
724 *((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) in S_AdjustSoundParams()
731 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) in S_AdjustSoundParams()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Ds_sound.c44 #define S_CLIPPING_DIST (1200 * FRACUNIT) macro
56 #define S_ATTENUATOR ((S_CLIPPING_DIST - S_CLOSE_DIST) >> FRACBITS)
582 if (!doom1map8 && approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams()
614 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams()
616 approx_dist = S_CLIPPING_DIST; in S_AdjustSoundParams()
620 *((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) in S_AdjustSoundParams()
627 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) in S_AdjustSoundParams()
/dports/games/heretic/glheretic-1.2/sndserv/
H A Dsoundst.h39 #define S_CLIPPING_DIST (1200*0x10000) macro
45 #define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS)
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/linux_x/sndserv/
H A Dsoundst.h41 #define S_CLIPPING_DIST (1200*0x10000) macro
47 #define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS)
/dports/games/prboom/prboom-2.5.0/src/
H A Ds_sound.c52 #define S_CLIPPING_DIST (1200<<FRACBITS) macro
60 #define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS)
621 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams()
640 *vol = (snd_SfxVolume * ((S_CLIPPING_DIST-approx_dist)>>FRACBITS) * 8) in S_AdjustSoundParams()
/dports/games/heretic/glheretic-1.2/soundclient/
H A Dsoundst.c27 #define S_CLIPPING_DIST (1200*0x10000) macro
38 #define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS)
159 if ( approx_dist > S_CLIPPING_DIST ) in S_AdjustSoundParams()
186 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) / S_ATTENUATOR; in S_AdjustSoundParams()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Ds_sound.c44 #define S_CLIPPING_DIST (1200 * FRACUNIT) macro
56 #define S_ATTENUATOR ((S_CLIPPING_DIST - S_CLOSE_DIST) >> FRACBITS)
363 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams()
398 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) in S_AdjustSoundParams()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Ds_sound.c44 #define S_CLIPPING_DIST (1200 * FRACUNIT) macro
56 #define S_ATTENUATOR ((S_CLIPPING_DIST - S_CLOSE_DIST) >> FRACBITS)
363 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams()
398 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) in S_AdjustSoundParams()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Ds_sound.c50 #define S_CLIPPING_DIST (1200<<FRACBITS) macro
58 #define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS)
672 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams()
691 *vol = (snd_SfxVolume * ((S_CLIPPING_DIST-approx_dist)>>FRACBITS) * 8) in S_AdjustSoundParams()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Ds_sound.c55 #define S_CLIPPING_DIST (1200<<FRACBITS) macro
63 #define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS)
695 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams()
714 *vol = (snd_SfxVolume * ((S_CLIPPING_DIST-approx_dist)>>FRACBITS) * 8) in S_AdjustSoundParams()
/dports/games/edge/Edge-1.35-source/ddf/
H A Dsfx.h28 #define S_CLIPPING_DIST 4000.0f macro
H A Dsfx.cc242 max_distance = S_CLIPPING_DIST; // max_distance in Default()
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Ds_sound.cpp448 static const fixed_t S_CLIPPING_DIST = 1200 * FRACUNIT; in S_AdjustSoundParamsDoom() local
453 approx_dist = MIN(approx_dist, S_CLIPPING_DIST); in S_AdjustSoundParamsDoom()
455 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParamsDoom()
465 …float attenuation = FIXED2FLOAT(FixedDiv(S_CLIPPING_DIST - approx_dist, S_CLIPPING_DIST - S_CLOSE_… in S_AdjustSoundParamsDoom()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ds_sound.c133 #define S_CLIPPING_DIST (1536*0x10000) macro
143 #define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>(FRACBITS+4))
1175 if (approx_dist > S_CLIPPING_DIST) in S_AdjustSoundParams()
1204 INT32 n = (15 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)); in S_AdjustSoundParams()