Searched refs:S_CheckSoundLimit (Results 1 – 1 of 1) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | s_sound.cpp | 104 static bool S_CheckSoundLimit(sfxinfo_t *sfx, const FVector3 &pos, int near_limit, float limit_rang… 973 if (near_limit > 0 && S_CheckSoundLimit(sfx, pos, near_limit, limit_range, actor, channel)) in S_StartSound() 1178 …if (chan->NearLimit > 0 && S_CheckSoundLimit(&S_sfx[chan->SoundID], pos, chan->NearLimit, chan->Li… in S_RestartSound() 1404 bool S_CheckSoundLimit(sfxinfo_t *sfx, const FVector3 &pos, int near_limit, float limit_range, in S_CheckSoundLimit() function
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