Home
last modified time | relevance | path

Searched refs:S_CheckSoundLimit (Results 1 – 1 of 1) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sound.cpp104 static bool S_CheckSoundLimit(sfxinfo_t *sfx, const FVector3 &pos, int near_limit, float limit_rang…
973 if (near_limit > 0 && S_CheckSoundLimit(sfx, pos, near_limit, limit_range, actor, channel)) in S_StartSound()
1178 …if (chan->NearLimit > 0 && S_CheckSoundLimit(&S_sfx[chan->SoundID], pos, chan->NearLimit, chan->Li… in S_RestartSound()
1404 bool S_CheckSoundLimit(sfxinfo_t *sfx, const FVector3 &pos, int near_limit, float limit_range, in S_CheckSoundLimit() function