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Searched refs:S_FOOTSTEPSCROUCH (Results 1 – 3 of 3) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/config/
H A Dsounds.cfg65 registersound "player/crouch" 40 1 10 // 54 - S_FOOTSTEPSCROUCH
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Daudiomanager.cpp310 locations.find(S_FOOTSTEPSCROUCH, &ref, gamesounds), in updateplayerfootsteps()
344 if(p->crouching) stepsound = water ? S_WATERFOOTSTEPSCROUCH : S_FOOTSTEPSCROUCH; // crouch in updateplayerfootsteps()
H A Dsound.h30 S_FOOTSTEPS, S_FOOTSTEPSCROUCH, S_WATERFOOTSTEPS, S_WATERFOOTSTEPSCROUCH, enumerator