Home
last modified time | relevance | path

Searched refs:S_HITSOUND (Results 1 – 4 of 4) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/config/
H A Dsounds.cfg58 registersound "misc/impact_t" // 47 - S_HITSOUND
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dsound.h27 S_HITSOUND, enumerator
H A Dclientgame.cpp864 … || (hitsound && h != player1) ) && lasthit != lastmillis) audiomgr.playsound(S_HITSOUND, SP_HIGH); in dodamage()
H A Dweapon.cpp415 defformatstring(hitsnd)("sound %d %d;", S_HITSOUND, SP_HIGHEST); in hit()