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Searched refs:S_H_R2_N (Results 1 – 2 of 2) sorted by relevance

/dports/games/billardgl/BillardGL-1.75/src/
H A DMenu.h155 #define S_H_R2_N 316 macro
H A DMenu.cpp1006 TextfeldArray[T_H_NAECHSTESEITE]->SetzeSignal(S_H_R2_N); in NeuerMenuZustand()
2289 case S_H_R2_N: { in SignalAusfuehrung()