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Searched refs:S_H_R3_L (Results 1 – 2 of 2) sorted by relevance

/dports/games/billardgl/BillardGL-1.75/src/
H A DMenu.h158 #define S_H_R3_L 319 macro
H A DMenu.cpp1043 TextfeldArray[T_H_LETZTESEITE]->SetzeSignal(S_H_R3_L); in NeuerMenuZustand()
2298 case S_H_R3_L: { in SignalAusfuehrung()