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Searched refs:S_MENUSELECT (Results 1 – 4 of 4) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dsoundlocation.cpp299 l->cfg == &gamesounds[S_MENUSELECT] || in deleteworldobjsounds()
H A Dsound.h32 S_MENUSELECT, S_MENUENTER, enumerator
H A Dmenus.cpp133 audiomgr.playsound(S_MENUSELECT, SP_HIGHEST); in menuselect()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/config/
H A Dsounds.cfg70 registersound "misc/menu_click1" // 59 - S_MENUSELECT